Hi Westmead,

Why not use Handango, and a cross-platform licensing solution like
licmax?

When a customer buys your app from Handango/Pocketgear, the license
will be acquired from licmax.com automatically.  You can verify the
license
at runtime in your code by sending an http request to licmax.com, or
you
can verify offline using a licmax hashed license key.  Using the
second
alternative eliminates the problem of the license server going down
or
disappearing altogether as you had worried.

Some stats about Handango:
"PocketGear and Handango the two largest independent app stores,
now merged as PocketGear, combined to date have generated
over US$400 million in mobile application revenues from customers
living in more than 175 countries, using over 2,000 unique mobile
devices. The combined catalog boasts over 140,000 application titles
from more than 32,000 developers."

HTH, Posri


On Mar 24, 2:15 am, westmeadboy <[email protected]> wrote:
> About two-thirds of users of the free edition of my app are based in
> non paid-app countries so I get a lot of questions from them asking
> how they can get the recently-released pro version.
>
> I could suggest MarketEnabler or finding a US/UK etc sim card
> (inactive ones are fine) but I think most users would not be able to
> do either of those. Also, I wonder how easy it is for, say, Chinese
> users in China, to set up a Google Checkout account with a payment
> method that supports GBP payments. (Side note: AFAIK, even US users
> who have set up Google Checkout with an American Express card cannot
> buy apps quoted in GBP, for example).
>
> So I was wondering what most devs here do. Maybe:
>
> 1. Third party app market - in which case, which one?
> 2. Send the apk to the user directly - in which case, how do you copy-
> protect it and receive payment?
> 3. Do nothing and hope Google sort it out.
> 4. Something else?
>
> Number (1) seems the obvious choice but none of those app stores seem
> to stand out from what I can see and I only ever hear reports of next-
> to-zero app sales. They all seem to provide some kind of means to app
> copy-protections but I'm a little hesitant to weave in store-specific
> code into the app. Its also yet another thing that can go wrong. App
> store goes bust. User can't see update. Update gives error X etc.

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