Generally speaking, woeful. Quattro used to be pretty good but then since the start of March I've been getting 0% fill rate in countries like China.
AdMob gives me about 0.5cents per click in China compared to about 4 cents in most paid app countries. On the plus side, I get good results for Singapore, Malaysia and Taiwan. Hong Kong is not too bad either. I'm still looking for a decent ad solution. Now I'm trying out Mobclix. Will report back when I get some results. On Mar 30, 5:34 pm, GodsMoon <[email protected]> wrote: > I've been thinking about creating an ad supported version of my app > for non-paid app countries. > However, I'm not sure what the PPC on ads in other countries are. > Anyone have experience with this? > > David Shellabargerwww.goldfishview.com > > On Mar 30, 2:03 am, Al Sutton <[email protected]> wrote: > > > > > AndAppStore has a licensing system which isn't tied to the store (i.e. > > Developers can create licenses via an API). Details are up > > athttp://andappstore.com/AndroidApplications/licensing.jsp > > > You biggest problem is going to be integrating any licensing solution with > > multiple stores because I'm not sure how many offer a post-purchase hook, > > but you'll need one in order to use any third party solution. > > > Al. > > -- > > > * Looking for Android Apps? - Tryhttp://andappstore.com/* > > > ====== > > Funky Android Limited is registered in England & Wales with the company > > number 6741909. > > > The views expressed in this email are those of the author and not > > necessarily those of Funky Android Limited, it's associates, or it's > > subsidiaries. > > > On 29 Mar 2010, at 22:41, westmeadboy wrote: > > > > It definitely makes sense to use a licensing system decoupled from the > > > the app store (for obvious reasons). > > > > However, it is then even more important to find a trustworthy > > > licensing solution. I looked at the licmax website and it looks > > > promising but still very very immature. I'm not sure I would want to > > > trust it so early on. > > > > On Mar 29, 11:19 pm, Posri <[email protected]> wrote: > > >> Hi Westmead, > > > >> Why not use Handango, and a cross-platform licensing solution like > > >> licmax? > > > >> When a customer buys your app from Handango/Pocketgear, the license > > >> will be acquired from licmax.com automatically. You can verify the > > >> license > > >> at runtime in your code by sending an http request to licmax.com, or > > >> you > > >> can verify offline using a licmax hashed license key. Using the > > >> second > > >> alternative eliminates the problem of the license server going down > > >> or > > >> disappearing altogether as you had worried. > > > >> Some stats about Handango: > > >> "PocketGear and Handango the two largest independent app stores, > > >> now merged as PocketGear, combined to date have generated > > >> over US$400 million in mobile application revenues from customers > > >> living in more than 175 countries, using over 2,000 unique mobile > > >> devices. The combined catalog boasts over 140,000 application titles > > >> from more than 32,000 developers." > > > >> HTH, Posri > > > >> On Mar 24, 2:15 am, westmeadboy <[email protected]> wrote: > > > >>> About two-thirds of users of the free edition of my app are based in > > >>> non paid-app countries so I get a lot of questions from them asking > > >>> how they can get the recently-released pro version. > > > >>> I could suggest MarketEnabler or finding a US/UK etc sim card > > >>> (inactive ones are fine) but I think most users would not be able to > > >>> do either of those. Also, I wonder how easy it is for, say, Chinese > > >>> users in China, to set up a Google Checkout account with a payment > > >>> method that supports GBP payments. (Side note: AFAIK, even US users > > >>> who have set up Google Checkout with an American Express card cannot > > >>> buy apps quoted in GBP, for example). > > > >>> So I was wondering what most devs here do. Maybe: > > > >>> 1. Third party app market - in which case, which one? > > >>> 2. Send the apk to the user directly - in which case, how do you copy- > > >>> protect it and receive payment? > > >>> 3. Do nothing and hope Google sort it out. > > >>> 4. Something else? > > > >>> Number (1) seems the obvious choice but none of those app stores seem > > >>> to stand out from what I can see and I only ever hear reports of next- > > >>> to-zero app sales. They all seem to provide some kind of means to app > > >>> copy-protections but I'm a little hesitant to weave in store-specific > > >>> code into the app. Its also yet another thing that can go wrong. App > > >>> store goes bust. User can't see update. Update gives error X etc. > > > > -- > > > You received this message because you are subscribed to the Google Groups > > > "Android Discuss" group. > > > To post to this group, send email to [email protected]. > > > To unsubscribe from this group, send email to > > > [email protected]. > > > For more options, visit this group > > > athttp://groups.google.com/group/android-discuss?hl=en. -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en.
