Generally speaking, woeful.

Quattro used to be pretty good but then since the start of March I've
been getting 0% fill rate in countries like China.

AdMob gives me about 0.5cents per click in China compared to about 4
cents in most paid app countries. On the plus side, I get good results
for Singapore, Malaysia and Taiwan. Hong Kong is not too bad either.

I'm still looking for a decent ad solution. Now I'm trying out
Mobclix. Will report back when I get some results.

On Mar 30, 5:34 pm, GodsMoon <[email protected]> wrote:
> I've been thinking about creating an ad supported version of my app
> for non-paid app countries.
> However, I'm not sure what the PPC on ads in other countries are.
> Anyone have experience with this?
>
> David Shellabargerwww.goldfishview.com
>
> On Mar 30, 2:03 am, Al Sutton <[email protected]> wrote:
>
>
>
> > AndAppStore has a licensing system which isn't tied to the store (i.e. 
> > Developers can create licenses via an API). Details are up 
> > athttp://andappstore.com/AndroidApplications/licensing.jsp
>
> > You biggest problem is going to be integrating any licensing solution with 
> > multiple stores because I'm not sure how many offer a post-purchase hook, 
> > but you'll need one in order to use any third party solution.
>
> > Al.
> > --
>
> > * Looking for Android Apps? - Tryhttp://andappstore.com/*
>
> > ======
> > Funky Android Limited is registered in England & Wales with the company 
> > number  6741909.
>
> > The views expressed in this email are those of the author and not 
> > necessarily those of Funky Android Limited, it's associates, or it's 
> > subsidiaries.
>
> > On 29 Mar 2010, at 22:41, westmeadboy wrote:
>
> > > It definitely makes sense to use a licensing system decoupled from the
> > > the app store (for obvious reasons).
>
> > > However, it is then even more important to find a trustworthy
> > > licensing solution. I looked at the licmax website and it looks
> > > promising but still very very immature. I'm not sure I would want to
> > > trust it so early on.
>
> > > On Mar 29, 11:19 pm, Posri <[email protected]> wrote:
> > >> Hi Westmead,
>
> > >> Why not use Handango, and a cross-platform licensing solution like
> > >> licmax?
>
> > >> When a customer buys your app from Handango/Pocketgear, the license
> > >> will be acquired from licmax.com automatically.  You can verify the
> > >> license
> > >> at runtime in your code by sending an http request to licmax.com, or
> > >> you
> > >> can verify offline using a licmax hashed license key.  Using the
> > >> second
> > >> alternative eliminates the problem of the license server going down
> > >> or
> > >> disappearing altogether as you had worried.
>
> > >> Some stats about Handango:
> > >> "PocketGear and Handango the two largest independent app stores,
> > >> now merged as PocketGear, combined to date have generated
> > >> over US$400 million in mobile application revenues from customers
> > >> living in more than 175 countries, using over 2,000 unique mobile
> > >> devices. The combined catalog boasts over 140,000 application titles
> > >> from more than 32,000 developers."
>
> > >> HTH, Posri
>
> > >> On Mar 24, 2:15 am, westmeadboy <[email protected]> wrote:
>
> > >>> About two-thirds of users of the free edition of my app are based in
> > >>> non paid-app countries so I get a lot of questions from them asking
> > >>> how they can get the recently-released pro version.
>
> > >>> I could suggest MarketEnabler or finding a US/UK etc sim card
> > >>> (inactive ones are fine) but I think most users would not be able to
> > >>> do either of those. Also, I wonder how easy it is for, say, Chinese
> > >>> users in China, to set up a Google Checkout account with a payment
> > >>> method that supports GBP payments. (Side note: AFAIK, even US users
> > >>> who have set up Google Checkout with an American Express card cannot
> > >>> buy apps quoted in GBP, for example).
>
> > >>> So I was wondering what most devs here do. Maybe:
>
> > >>> 1. Third party app market - in which case, which one?
> > >>> 2. Send the apk to the user directly - in which case, how do you copy-
> > >>> protect it and receive payment?
> > >>> 3. Do nothing and hope Google sort it out.
> > >>> 4. Something else?
>
> > >>> Number (1) seems the obvious choice but none of those app stores seem
> > >>> to stand out from what I can see and I only ever hear reports of next-
> > >>> to-zero app sales. They all seem to provide some kind of means to app
> > >>> copy-protections but I'm a little hesitant to weave in store-specific
> > >>> code into the app. Its also yet another thing that can go wrong. App
> > >>> store goes bust. User can't see update. Update gives error X etc.
>
> > > --
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