On May 21, 10:47 am, Shane Isbell <[email protected]> wrote:
> One company I worked for had a mantra: "Provide the best quality you can to
> every profitable customer." You've got a free app, so if this guy doesn't
> use your app, it doesn't cost you anything.

By the standard of profitability, my guess is there would be about a
couple dozen apps and a fistful of games.
Not sure how this is going to get sorted out in the future. It takes a
good effort by anyone to develop and maintain meaningful apps that
never see the play to cover the cost, at least measured at
professional rates. In particular niche apps like public
transportation trackers have hardly any commercial potential. I
suspect that even prominent apps like Layar (just pulling one out of
the hat) don't play in much; they basically burn through venture
capital and hope they can get profitable somehow before they run out
of funds.
Add "customers" like the above, and it doesn't seem to make sense to
set up shop in the mobile space, at least in indie app development, or
am I missing something?

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