On May 21, 10:47 am, Shane Isbell <[email protected]> wrote: > One company I worked for had a mantra: "Provide the best quality you can to > every profitable customer." You've got a free app, so if this guy doesn't > use your app, it doesn't cost you anything.
By the standard of profitability, my guess is there would be about a couple dozen apps and a fistful of games. Not sure how this is going to get sorted out in the future. It takes a good effort by anyone to develop and maintain meaningful apps that never see the play to cover the cost, at least measured at professional rates. In particular niche apps like public transportation trackers have hardly any commercial potential. I suspect that even prominent apps like Layar (just pulling one out of the hat) don't play in much; they basically burn through venture capital and hope they can get profitable somehow before they run out of funds. Add "customers" like the above, and it doesn't seem to make sense to set up shop in the mobile space, at least in indie app development, or am I missing something? -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en.
