You are right, users seem to be more attuned to paying directly for value rather than having their screen real estate taken up by a few hundred distracting pixels.. More than generating revenue, perhaps it would be more effective to use the annoyance of ads to "encourage" users to get the paid app, and safely assuming that one would make little or no money from ads themselves... But then you might as well be showing a black bar instead of the ad and selling the bar-less version for a price. unless of course clicking on an ad is not something secondary, but a primary reason aligned with why the user is using the app (say a restaurant finder, or some other "search" like app)
On May 23, 7:07 pm, Chris - Diddo Team <[email protected]> wrote: > For my app, I get about 5 cents per 1000 uses. For most apps, getting > enough users (20,000 opens per $ per day) is quite difficult. > > The other challenge is getting people to use it. Just having ad- > supported apps sitting on their phone provides no revenue. And the > issue is that if people like it so much that they use it everyday, a > sizable majority probably would pay $2 for it, more than you'd ever > get on 3 cents/click. > > On May 23, 2:58 pm, NitroDesk <[email protected]> wrote: > > > > > > > When it comes to ad-supported apps, i wonder what is the critical mass > > required to make something "profitable". While the aggregation > > businesses make a ton of money from the thousands of devs using their > > services, are the devs really going to see any significant benefits ? > > > I guess then again, it depends on how you define "profitable", but > > would love to hear some real numbers and what it takes to get there > > with that model. > > > On May 23, 11:43 am, Dave <[email protected]> wrote: > > > > On May 22, 12:53 am, JP <[email protected]> wrote: > > > > > On May 21, 10:47 am, Shane Isbell <[email protected]> wrote: > > > > > > One company I worked for had a mantra: "Provide the best quality you > > > > > can to > > > > > every profitable customer." You've got a free app, so if this guy > > > > > doesn't > > > > > use your app, it doesn't cost you anything. > > > > > By the standard of profitability, my guess is there would be about a > > > > couple dozen apps and a fistful of games. > > > > Not sure how this is going to get sorted out in the future. It takes a > > > > good effort by anyone to develop and maintain meaningful apps that > > > > never see the play to cover the cost, at least measured at > > > > professional rates. In particular niche apps like public > > > > transportation trackers have hardly any commercial potential. I > > > > suspect that even prominent apps like Layar (just pulling one out of > > > > the hat) don't play in much; they basically burn through venture > > > > capital and hope they can get profitable somehow before they run out > > > > of funds. > > > > Add "customers" like the above, and it doesn't seem to make sense to > > > > set up shop in the mobile space, at least in indie app development, or > > > > am I missing something? > > > > I'm approaching this from the real earnings potential. With the > > > public transportation tracker, I would develop it as open source in > > > case I get hit by a beer truck. The answer to the negative user would > > > be modify the code to remove the ads if they don't like it. > > > > Then, say it's a subway app -- I would visit or call businesses near > > > each subway stop, show them the app and explain your ad can be here > > > and here's how: Show them sites.google.com and have them establish a > > > web presence (if they don't have one already that's mobile enabled) > > > and suggest establishing an AdWords account. They can easily maintain > > > the site themselves (think daily specials for a cafe) and you can add > > > them to your portfolio to demonstrate to the next business. In > > > exchange, I would request free ad space for my services on their site. > > > Or, barter for anything -- free food! > > > > Google's latest offerings are only limited by the imagination. > > > > Davehttp://thesmithden.com > > > > -- > > > You received this message because you are subscribed to the Google Groups > > > "Android Discuss" group. > > > To post to this group, send email to [email protected]. > > > To unsubscribe from this group, send email to > > > [email protected]. > > > For more options, visit this group > > > athttp://groups.google.com/group/android-discuss?hl=en.-Hidequoted text - > > > > - Show quoted text - > > > -- > > You received this message because you are subscribed to the Google Groups > > "Android Discuss" group. > > To post to this group, send email to [email protected]. > > To unsubscribe from this group, send email to > > [email protected]. > > For more options, visit this group > > athttp://groups.google.com/group/android-discuss?hl=en. > > -- > You received this message because you are subscribed to the Google Groups > "Android Discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group > athttp://groups.google.com/group/android-discuss?hl=en.- Hide quoted text - > > - Show quoted text - -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en.
