The issue of paid apps vs. ads is complex. The big issue I see is the pay-once-support-forever model. I guess it would be ok if you have a game that doesn't require any backend services, you just have to suffer with the idea that you'll never increase your income from the app unless you have download acceleration. If there is a server involved though, the equation is totally different. Those users who pay once will be sucking bandwidth and CPU cycles forever and you'll never reap any financial benefit from them again, they will be as valuable as dirt from the Love Canal (http://en.wikipedia.org/wiki/Love_Canal).
Advertising income, while small, is constant and increases as your install base increases. It can go on as long as your app is in use. That is the real benefit at this point. Until there is a subscription model available under the Android Market terms, advertising is the only rational way to generate a revenue stream from apps. Funny how that is, Google is in the advertising business, not the app selling business. Do you think there could be a connection? Naaaaa. -John Coryat -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en.
