Hi guys, I'm new into the Android game development, I was a Xbox indie game 
developer (aka Running Pixel) and before that I was a J2ME mobile games 
developer.
I released two (three if you count the lite version) games for Android: 
FluffyCraft<https://market.android.com/details?id=com.gameccino.FluffyCraft>and 
Stackerz 
Touch<https://market.android.com/details?id=com.gameccino.StackerzTouchFree>
No, I'm not trying to self promote my stuffs, it's just to present myself.

My question is: how do you plan to promote your games/app?
I noticed that the "*just in*" section is gone, I didn't plan to build all 
my promotion effort on that list but being my games good enough I hoped for 
a good kickstart :D

Well the "just in" is gone, now I have to push my games in some other way, 
but to plan a good promotion plan I should know what are my goals: so, how 
many copies of a free game should  to get a good position on the other 
listings and get noticed by the masses? (trending, top, and so on) 
How many copies should sell a game to get the same listings?
Any clue?

Any other methos to suggest? I haven't a huge budget (I have a small budget 
indeed) but before investing I'd like to know that I have a chance :-)

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