On Tue, Oct 4, 2011 at 6:21 PM, Gameccino <[email protected]> wrote:
> Hi guys, I'm new into the Android game development, I was a Xbox indie game
> developer (aka Running Pixel) and before that I was a J2ME mobile games
> developer.
> I released two (three if you count the lite version) games for Android:
> FluffyCraft and Stackerz Touch
> No, I'm not trying to self promote my stuffs, it's just to present myself.
>
> My question is: how do you plan to promote your games/app?
> I noticed that the "just in" section is gone, I didn't plan to build all my
> promotion effort on that list but being my games good enough I hoped for a
> good kickstart :D


I personally think how well a games' brief description reads has a lot
to do with how likely an install is when someone finds your app.  More
than just correcting gramatical and proof reading (which your
description does need a little bit of with what I'm seeing in the
English language), the text should provide somewhat of a wow/intrigue
factor along with a brief description of gameplay (i.e., for flurry
craft is it controlled with virtual dpad- point-n-click..
accelerometer drag-n-drop elementm etc..?.   I know there are a lot of
marketing people that write descriptions, though I have no idea how to
find them or what rates are.  On a tight budget, a good  idea could be
to check with local colleges and find a marketing or english major to
write one.  Even so, I'd say it's debatable how much this would
help... and getting a good one could be hit or miss.

Other Ideas: try to contact some of the more popular gaming sites
where users browse games to publicize your app there through their
review (risky if you get a bad review though) or listing.  Some
options:

-jayisgames.com (a casual gaming site. they have a weekly mobile
monday feature, that alternates on whim between iphone and android
games- you can submit for that for free, and maybe it shows up
featured. I know they also have paid slots, but have never asked about
them).
-Androidpolice.net- They have a biweekly "best new apps" feature and
do game features and reviews. When I was looking, it seemed like many
of their "new" apps were old ones with recent major updates.
Gizmodo and lifehacker.com  they do occasional app/game features, I'm
sure for a price- but they have boatloads of readers
There are others

You can also self submit-

*Put a post in games and apps category of andriod development of xda:
http://forum.xda-developers.com/forumdisplay.php?f=530.  Not a bad
idea to ask for feedback there also, as there are generally a lot of
enthusiasts with good insight (and some not so much). You can also get
placed on their front page "portal" ezine with some luck, which is on
the root domain.  Don't know how many people actually read that portal
though.
~xda ONLY allows free apps to be posted. (ad supported is fine)

*Two relevant categories in reddit.com: reddit.com/r/android and
reddit.com/r/androidapps -
There's lots of other forums out there you can share  on.  It's a lot
of work, and doesn't exactly provide instant results, but is one of
the best options (imo) to build a potentially interested user base and
maybe improvng market visibility through their positive reviews.

Looking at the few spikes you've had, you may have already done some of that.

>
> Well the "just in" is gone, now I have to push my games in some other way,
> but to plan a good promotion plan I should know what are my goals: so, how
> many copies of a free game should  to get a good position on the other
> listings and get noticed by the masses? (trending, top, and so on)
> How many copies should sell a game to get the same listings?
> Any clue?
>
> Any other methos to suggest? I haven't a huge budget (I have a small budget
> indeed) but before investing I'd like to know that I have a chance :-)
>
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