On Mon, 14 Jul 2008 13:10:28 -0700, Andy Cristina <[EMAIL PROTECTED]> wrote:
> On Sun, Feb 17, 2008 at 3:28 AM, John Connors <[EMAIL PROTECTED]> > wrote: >> Luke J Crook wrote: >>> Creighton Hogg wrote: >>>> So, glancing over the archives I take it the best way to do OpenGL >>>> rendering >>>> is to use cl-opengl? I found the example from the mailing list a >>>> couple of >>>> months ago, and it still seems to work just fine. I'm just checking >>>> what >>>> the recommendations are. >>>> >>> >>> >>> Yes, I would suggest using cl-opengl. There is a branch that is more >>> Win32 compatible though, so ask on the cl-opengl mailing list. >>> >>> - Luke >>> >> cl-glfw also contains complete OpenGL binding, and works fine on both >> platforms: it requires cffi-0.92 rather than darcs cffi. >> > > How do the cl-glfw opengl bindings compare to the cl-opengl ones? > cl-opengl turns me off for a number of reasons (no obvious released > versions, no daily/weekly/yearly/any tarball, doesn't seem to actually > compile under lispworks as of today), but I'm easily seduced by even > partially lispified bindings, which cl-opengl claims to have > >> -- >> +--------------------------------------------------------+ >> |Cyborg Animation Programmer | [EMAIL PROTECTED]| >> |http://badbyteblues.blogspot.com -----------------------| >> +--------------------------------------------------------+ Sorry, I have not looked at cl-glfw. - Luke _______________________________________________ application-builder mailing list [email protected] http://www.lispniks.com/mailman/listinfo/application-builder
