On Mon, 14 Jul 2008 13:10:28 -0700, Andy Cristina <[EMAIL PROTECTED]>  
wrote:

> On Sun, Feb 17, 2008 at 3:28 AM, John Connors <[EMAIL PROTECTED]>  
> wrote:
>> Luke J Crook wrote:
>>> Creighton Hogg wrote:
>>>> So, glancing over the archives I take it the best way to do OpenGL
>>>> rendering
>>>> is to use cl-opengl?  I found the example from the mailing list a  
>>>> couple of
>>>> months ago, and it still seems to work just fine.  I'm just checking  
>>>> what
>>>> the recommendations are.
>>>>
>>>
>>>
>>> Yes, I would suggest using cl-opengl. There is a branch that is more
>>> Win32 compatible though, so ask on the cl-opengl mailing list.
>>>
>>> - Luke
>>>
>> cl-glfw also contains complete OpenGL binding, and works fine on both
>> platforms: it requires cffi-0.92 rather than darcs cffi.
>>
>
> How do the cl-glfw opengl bindings compare to the cl-opengl ones?
> cl-opengl turns me off for a number of reasons (no obvious released
> versions, no daily/weekly/yearly/any tarball, doesn't seem to actually
> compile under lispworks as of today), but I'm easily seduced by even
> partially lispified bindings, which cl-opengl claims to have
>
>> --
>> +--------------------------------------------------------+
>> |Cyborg Animation Programmer    |    [EMAIL PROTECTED]|
>> |http://badbyteblues.blogspot.com -----------------------|
>> +--------------------------------------------------------+


Sorry, I have not looked at cl-glfw.

- Luke
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