On Sun, Feb 17, 2008 at 3:28 AM, John Connors <[EMAIL PROTECTED]> wrote: > Luke J Crook wrote: >> Creighton Hogg wrote: >>> So, glancing over the archives I take it the best way to do OpenGL >>> rendering >>> is to use cl-opengl? I found the example from the mailing list a couple of >>> months ago, and it still seems to work just fine. I'm just checking what >>> the recommendations are. >>> >> >> >> Yes, I would suggest using cl-opengl. There is a branch that is more >> Win32 compatible though, so ask on the cl-opengl mailing list. >> >> - Luke >> _______________________________________________ >> application-builder mailing list >> [email protected] >> http://www.lispniks.com/mailman/listinfo/application-builder >> > cl-glfw also contains complete OpenGL binding, and works fine on both > platforms: it requires cffi-0.92 rather than darcs cffi. >
How do the cl-glfw opengl bindings compare to the cl-opengl ones? cl-opengl turns me off for a number of reasons (no obvious released versions, no daily/weekly/yearly/any tarball, doesn't seem to actually compile under lispworks as of today), but I'm easily seduced by even partially lispified bindings, which cl-opengl claims to have > -- > +--------------------------------------------------------+ > |Cyborg Animation Programmer | [EMAIL PROTECTED]| > |http://badbyteblues.blogspot.com -----------------------| > +--------------------------------------------------------+ > _______________________________________________ > application-builder mailing list > [email protected] > http://www.lispniks.com/mailman/listinfo/application-builder > _______________________________________________ application-builder mailing list [email protected] http://www.lispniks.com/mailman/listinfo/application-builder
