Luke J Crook wrote:
> Creighton Hogg wrote:
>> So, glancing over the archives I take it the best way to do OpenGL
>> rendering
>> is to use cl-opengl?  I found the example from the mailing list a couple of
>> months ago, and it still seems to work just fine.  I'm just checking what
>> the recommendations are.
>>
> 
> 
> Yes, I would suggest using cl-opengl. There is a branch that is more
> Win32 compatible though, so ask on the cl-opengl mailing list.
> 
> - Luke
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cl-glfw also contains complete OpenGL binding, and works fine on both 
platforms: it requires cffi-0.92 rather than darcs cffi.

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