Re: Bokurano Daibouken III V2.0 discussion
One thing I would like to see is more intelligent spawning of enemies.
For example, security carts should be able to spawn at more than just coordinate 0, as long as there is a floor to support them. There is a stage where carts and other enemies only spawn at coordinate 0, so if you use ladders to climb higher than 0, you are basically in an empty stage unless you need to climb back down.
Insects should be able to climb ladders and spawn higher than coordinate 0 on stages.
The higher vertical coordinates of a stage should not be empty.
I would also like to see enemies able to fall properly.
As an example, stage 5-4. The minidemon boss is at the top of a tree. If you are able to push him out of the tree, instead of falling like the player, he slowly falls to the ground. He also seems to stay in the air and not fall if the player is not in the air, so he can get stuck at coordinates like 40, 10.
I would like to see enemies be able to fall and tak e damage like the player does, so if they could spawn at higher coordinates, you could use more strategy to defeat enemies. If an insect could spawn at coordinates 20, 20 in a level, and there was a platform edge at 25, 20, you could use a weapon with the ability to push the insect back until it fell into the gap and would take damage when it hit the ground.
For translating idioms, maybe you could try to put the text into google translate and see what it translates as? This would not be a perfect translation, but might give you an idea of an English equivalent.
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