Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hey guys, thanks for sharing all your thoughts about the game. I'm following the discussion about the heading at the end with interest. Whatever you decide, I'll follow up, it's not much work either way.

About the swiping through certain descriptions; I know this is the case and I understand the frustration. It's the result of the fact that I made this game with sighted users in mind in the first place. Wherever the screen reader says 'attack' or 'life' or something, there is in fact an icon displaying that stat. It was thanks to KenshiraTheTrinity that I learned that the game was fairly playable with a screen reader, except for the icons. I fixed that by adding alternative texts for the icons, but unfortunately, screen readers interpret that as a separate piece of text, hence the extra swipe.
The best way to fix that would be to add something like a visually impaired mode into the game, which would change a whole bunch of things and just render the text as one piece. I could then also implement live regions and stuff like that. It's definitely something I want to do, but currently I cant spare the time.

@Ben, I'm likely to follow up on your ideas about XP. For the Assassin I have another weapon in mind to start with; a highly powerful one, but with a very low durability - probably only one. Challenge is to keep the weapon all the way to the end boss and use it here. Could be a fun variation. About the pressure plate, I'm playing with some ideas for new dungeon content and having some kind of optional treasure vs risk trap is definitely an option. Right now when you return to treasure inside a dungeon there's about 1/3 of a chance there's more treasure there, same is true for dark rooms with treasure. Finally, about the spells. I've already got 2 new spells that deal damage; one cant be blocked, the other cant be dodged.

@EternalGamer, I don't know, in fact. It would be interesting to experiment with that, but I think that also would be part of adding this visually impaired mode to the game. And I'm glad to hear you're enjoying the game smile

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