Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hi Keeweed,  Glad to hear about the exp. I think we're on the same page there. I knew the traps were coming. maybe it's just me being clumsy. I can get the four finger thing sometimes. If I took the otter box off my phone it might help. If others think the heading at the bottom is not good then I guess I'm ok with that. I'll try to get better with the gesture, but relabelling the button so it doesn't say "end main" would be good. I think some other's mentioned that.

About the assassin's new weapon. It would have to have a durability of at least 2 or it would break on the first go. Or is that what you're thinking. I don't know if 1 weapon would be worth sacking an inventory slot, but say it started with a durability of 1, so if you used it right away it would be toast, but you could fix it up with sharpening stones along the way, for the max 10 durability of all other weapons, of course you'd need 3 sharpening stones and that is unlikely, with the current drops, but this   might be more interesting.

Adding 2 more spells will affect probabilities of finding stuff. The game definitely doesn't allow you to find everything. I'm not sure at all how that would change the dynamic, but glad to hear your working on things.

I suspected the labelling was something like that. I also understand that changing it could mean a lot of coding. The game is already more accessible than most, so thanks for putting the time in, and remember to post the new up date to apple vis.

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