Re: Developer questions for you all

Screen Reader: doesn't much matter, though having screen reader output for dynamic content, such as stats, is nice. But overall, either or.
Browser games: I'm mostly using the internet from my iPhone these days, so Safari in iOS, but mostly Chrome on Windows.
Windows or iOS. In theory, I don't really care either way, but in practice I can't think of any online games I've played beyond an initial out-checking. And most of my game time is on Windows, partly because better selection imo, and partly because dealing with the app store and the limits on iPhone memory are less convenient than download-and-go. Were I using Steam on Windows, the convenience might be more like iOS, but not sure because I haven't tried any Steam exclusives.
NVDA
All of them. What the community needs, I cannot hope to guess. What I want? Something adventure / exploration - driven is probably best.
Currently no vision, had enough to play Mario in the 1990s but not enough to play Mario64. ... Eh, actually Super Mario World got too visually complex at times, compared to Mario's size, and I kinda struggled with the way they changed the background colors in the Desert Hills in SMB3 on the SNES. But when everything turned 3d and complex, I got more and more lost, then my remaining vision crapped out, and here we are.

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