Re: Feedback on making game blind-friendly
Thanks everyone for the great feedback. #4 and #6 your ideas are very nuanced, and I'm prototyping right now. I have a very, very rough game loop working, and that's it. I will revisit these ideas later, thank you for them!
#2 I'm building this in MonoGame. It's built off of a prototype idea I had earlier, after my previous prototype, Golden Garbonzo.
#3 and #5 thanks for being supportive.
#4 your idea of pausing on input is fantastic and I included it in my prototype.
Because of all the support and ideas, I rushed the prototype and have a playable version. You can download it here: https://pipe.miroware.io/5dac66bc472b0f … indows.zip
The game pops up a graphical window and a console window (I think). Please let me know if it doesn't. The console window prints out everything, and based on previous experiments, I think it should work splendid with your screen readers.
The game auto-battles, so it plays itself. You can type h for help, which prints the command. Press i for inventory, to list how many potions you have left. Press s for stats, which lists every party member and monster and their health. You can press p, which pauses the game momentarily, and then choose who to use a potion on.
Party members are different levels, and professions, like Faris, which is a knight, and Lancer. Each profession has different strengths and toughness, and health is based on level. Each profession makes a different sound when they attack. The slime monsters also make a unique sound when they attack. These are all temporary sounds, which I rushed, since it's a prototype.
Please let me know if you can play the game, and if there are any major glaring problems with it. Other than that, I just want to know if it's fun or not.
Again, here's the download link: https://pipe.miroware.io/5dac66bc472b0f … indows.zip
Looking forward to hearing your feedback!
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