Re: Modern PCS breakout rewrite

@Simber, breakout style games are really popular, but as far as I know there aren't that many around that are accessible, which is odd sinse it's a style of game that could be done easily in audio. Rebound from Gamevial is about the best example, and that does have power ups like bat stretchers, multiple balls and extra lives, and on later levels even power downs like bat shrinkers and killers that kill you if you pick them up (avoiding grabbing those, especially with a stretched bat can be quite tricky).

Rebound is unfortunately the only serious example of a Breakout game in audio I can think of, sinse as I said Ken Downny's wrecking ball always seemed a bit chaotic to me. It actually seems odd there aren't more, sinse the bat and ball mechanics aren't really that more difficult in audio than something like Jim's Pong or Philip's old showdown game, you just need sounds for when your ball hits the different bricks, and possibly some sort of scan to tell you roughly where the remaining bricks are once you've destroyed a few, though this might not be necessary (rebound gets on fine without it).
There is also Yukio's Laser breakout, but that  is more a strange turn based battle version, and other than breaking bricks doesn't really have much to do with the original game at all, though it is fun if you like turn based battles.

@Phil, I can imagine a similar space invaders game to breakout with those mechanics. I'm not saying the game isn't bad, as I said I enjoyed playing it, especially the fast reactions and I can definitely see the point of one switch gameplay, I just personally am not convinced it accurately reflects the original breakout concept sinse a key part of that is the bat and ball mechanics. Imagine if someone created a Packman audiogame, where instead of running around the mazes the player had to continually hit the space bar to move along in one direction, hit up arr ow to grab dots when they heard the sound and then stop when they heard a ghost sound. The game may or may not be a good game, may have eating dots and getting killed by ghosts, but missing the need to navigate the maze sort of misses a major element of what made Packman Packman.

"Pcs Breakout" would be an option, but I'd still personally prefer it had a name that only slightly related to breakout as I said.

I do admit though, I am possibly more of a stickler for this sinse I do have quite fond memories of the original breakout game from the 80's, so to me breakout without the bouncing ball sort of misses the point, likely people who are less serious about accuracy wouldn't have this niggle.

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