At 12:16 PM 18/09/2008, you wrote:

The difference between theory and practise is often much greater than the theory would suggest. IMHO this one such situation.


Amazing!

They do the maths, test on simulators and then back it up with actual flight tests and you still have doubts.


As for turnbacks at 200 ft? Not if I'm around thank you! Especially if I'm on the inside of the aircraft.

The other problem with a theoretical approach to a situation like this is that it might indeed be achievable with an above average pilot, but a pilot with lesser ability (or experience - probably both) sees it done once effectively by the club hotshot, programs himself to consider the same option if it happens to him, but when it does, he is 50 feet lower, 5 knots slower in speed, about the same number of seconds behind what the aircraft is thinking, and a tad excessive with the rudder....... You can guess the rest.


The old "ski jumping should be banned" argument lest alpine children throw themselves off cliffs en masse. The articles cover the experience levels.



It's usually much easier and quicker to derig the aircraft in the next paddock than to have to pick up all the pieces on the airfield. That's still how I would prefer to approach an event like this. I'm not sure if this is sufficiently rational or reasoned, but wreckage on the ground has a way of re-evaluating theoretical argument - often very dramatically.


How about actually reading both articles again, carefully? Most of your objections have been answered.

Landing off the airfield is unfortunately not an option in lots of cases and in those cases doing so is very hazardous. The turnback technique can be effectively practiced in a simulator and then in the real world by doing it 2000 + feet above the ground. Start at 2200 feet at the right speed and do the turn see what happens. If you do this just off the end of the runway you'll see what it takes to get back. I did this with the BD4 and needed 400 feet to get turned around . I was at 80 knots and the optimum according to the article was more like 70 knots so I'll try it again soon.

I once read an article by someone who flew with Derek Piggott. On aerotow launch he used to to call 60 knots while still in ground effect. The person asked why. Derek's reply was that he could execute a 180 from there.

Avoiding stalls is easy - just don't pull the stick back so far as to command the stall. That is what causes them.

Those of you who think that aerotow launch failures are common should fix the problems. There did seem to be a number after the release testing/adjustment thing came out. The rings seemed to release rather easily when the release was adjusted to specification. A failure to release on aerotow is hardly an immediate emergency as there is a release on the tug end and a weak link although with poor technique and communications it is possible to make it so.

Anyway I'm hopeful that in the near future corrective action for a launch failure will be to secure the failed engine and when decelerated to best single engine climb speed lower the nose a few degrees and continue. How many of you 737 drivers practice double engine failures just after takeoff in the sim?

Mike

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