Hey Tain,
you can also do ribbons right out of the box using the PathExtrude
class.
just pass 2 Number3D as profile , define a path and you are done.
you also could cast if you keep the Object3D typing.
Like this: (myPlane as Mesh).vertices
Fabrice
On Aug 31, 2008, at 9:51 PM, tain wrote:
ok, sorry for trouble, i guess i was looking at some old examples,
I just replaced Object3D with Plane variable type and it works.
Wierd becouse when i set Object3D it still renders the object
correctly and thats whats been confusing me.
well its ok now, i continue to create Ribbons.
will update later.
On Aug 31, 9:28 pm, tain <[EMAIL PROTECTED]> wrote:
hi,
i wanted to create 3d ribbons in away3d and i found problems at very
basic things.
when i create plane with,
var plane:Object3D = new Plane(.......);
and try to trace(plane.vertices); it says 'vertices' are not defined.
i see in examples just to write myObject.vertices[x] to access the
vertex but that aint working.
so how can i access a vertex?