Hey Tain,
you can also do ribbons right out of the box using the PathExtrude class.
just pass 2 Number3D as profile , define a path and you are done.

you also could cast if you keep the Object3D typing.
Like this: (myPlane as Mesh).vertices

Fabrice


On Aug 31, 2008, at 9:51 PM, tain wrote:


ok, sorry for trouble, i guess i was looking at some old examples,

I just replaced Object3D with Plane variable type and it works.
Wierd becouse when i set Object3D it still renders the object
correctly and thats whats been confusing me.
well its ok now, i continue to create Ribbons.
will update later.

On Aug 31, 9:28 pm, tain <[EMAIL PROTECTED]> wrote:
hi,
i wanted to create 3d ribbons in away3d and i found problems at very
basic things.

when i create plane with,

var plane:Object3D = new Plane(.......);

and try to trace(plane.vertices); it says 'vertices' are not defined.

i see in examples just to write myObject.vertices[x] to access the
vertex but that aint working.
so how can i access a vertex?

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