well while we talked already started...

here u can see really basic preview: http://ivan.zebra-ds.hr/3d/ribbon/

i only did behavior of the ribbon, now i plan to add various movements
(radial, linear, mouse/keyboard, ball movement, trace other
object ...) just to show that behavior.

On Sep 1, 9:45 am, Fabrice <[EMAIL PROTECTED]> wrote:
> yes and no,
>
> yes about the animation
> If you generate as describe earlyer a mesh say as state 1, do same
> with other settings and say state2
> you can pass both to the animator class and play them at desired
> speed, you can compose more animations by just defining new logical
> sequences.
> Like a flag moving in the wind for instance, with just 4 of 5 states
> generated with the SkinExtrude, you can make, say 20 variations and
> let them play randomly.
>
> No, if the ribbon should follow like a snake body it will require
> custom code.
> Except of course if you wait a bit, I have some new code waiting for
> implementation on this.
>
> Fabrice
>
> On Sep 1, 2008, at 12:55 AM, tain wrote:
>
>
>
> > heh, maybe there is more in that what you are saying but as i
> > understand,
> > u are saying that i create 2+ states (extruded paths) and with
> > animator i can generate smooth transition between thoose states.
>
> > i dont know lots of away3d functions, and my english isnt so good so
> > please exuse me if i got it wrong. :S
>
> > anyway that would not help me if i got it right.
> > my goal is to make a model (big stick for example) and assign ribbon
> > to 2 vertices (that would be located at the top of the stick) and now
> > as the stick moves the ribbon follows as it was attached to it.
> > so i would update ribbon every frame, and the movement of the stick
> > would be controlable by the played.
>
> > something like this 
> > :http://upload.wikimedia.org/wikipedia/commons/6/6b/PaisievaRibbon.jpg
>
> > On Aug 31, 11:53 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> >> Except for the profile and the path where you would have to pass
> >> Number3D's,
> >> This example is 2 lines of code using the pathextrude and the
> >> PathDuplicator...
>
> >> about animating, if you generate 2 states or more and pass it to
> >> Animator class
> >> its just a few extra lines :))
>
> >> Fabrice
>
> >> On Aug 31, 2008, at 11:13 PM, tain wrote:
>
> >>> Oh thanks for info :)
>
> >>> anyway i dont intent to do static ribbons nor typical ones with
> >>> adding / removing parts. that create rather rigid bodies.
> >>> i have my style that follows 2 points, and rest just follows and
> >>> smooths path on the way.
> >>> so that 2 points can expand/contract, go faster/slower, even
> >>> travel in
> >>> helix movement (like 
> >>> this:http://www.digitalproducer.com/pages/Jeff4/Helix.jpg
> >>> ) and ribbon will follow.
> >>> i never done it in this basic way with controling vertices but i
> >>> hope
> >>> it will work just fine :)
>
> >>> On Aug 31, 10:37 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> >>>> Hey Tain,
> >>>> you can also do ribbons right out of the box using the PathExtrude
> >>>> class.
> >>>> just pass 2 Number3D as profile , define a path and you are done.
>
> >>>> you also could cast if you keep the Object3D typing.
> >>>> Like this: (myPlane as Mesh).vertices
>
> >>>> Fabrice
>
> >>>> On Aug 31, 2008, at 9:51 PM, tain wrote:
>
> >>>>> ok, sorry for trouble, i guess i was looking at some old examples,
>
> >>>>> I just replaced Object3D with Plane variable type and it works.
> >>>>> Wierd becouse when i set Object3D it still renders the object
> >>>>> correctly and thats whats been confusing me.
> >>>>> well its ok now, i continue to create Ribbons.
> >>>>> will update later.
>
> >>>>> On Aug 31, 9:28 pm, tain <[EMAIL PROTECTED]> wrote:
> >>>>>> hi,
> >>>>>> i wanted to create 3d ribbons in away3d and i found problems at
> >>>>>> very
> >>>>>> basic things.
>
> >>>>>> when i create plane with,
>
> >>>>>> var plane:Object3D = new Plane(.......);
>
> >>>>>> and try to trace(plane.vertices); it says 'vertices' are not
> >>>>>> defined.
>
> >>>>>> i see in examples just to write myObject.vertices[x] to access
> >>>>>> the
> >>>>>> vertex but that aint working.
> >>>>>> so how can i access a vertex?

Reply via email to