and i found new problem. rotationX property or pitch() method doesnt update value of vertices.
a primitive model visualy rotates but the value of its vertices stays unchanged. is that supposed to be like that? On Sep 1, 12:55 am, tain <[EMAIL PROTECTED]> wrote: > heh, maybe there is more in that what you are saying but as i > understand, > u are saying that i create 2+ states (extruded paths) and with > animator i can generate smooth transition between thoose states. > > i dont know lots of away3d functions, and my english isnt so good so > please exuse me if i got it wrong. :S > > anyway that would not help me if i got it right. > my goal is to make a model (big stick for example) and assign ribbon > to 2vertices(that would be located at the top of the stick) and now > as the stick moves the ribbon follows as it was attached to it. > so i would update ribbon every frame, and the movement of the stick > would be controlable by the played. > > something like this > :http://upload.wikimedia.org/wikipedia/commons/6/6b/PaisievaRibbon.jpg > > On Aug 31, 11:53 pm, Fabrice <[EMAIL PROTECTED]> wrote: > > > Except for the profile and the path where you would have to pass > > Number3D's, > > This example is 2 lines of code using the pathextrude and the > > PathDuplicator... > > > about animating, if you generate 2 states or more and pass it to > > Animator class > > its just a few extra lines :)) > > > Fabrice > > > On Aug 31, 2008, at 11:13 PM, tain wrote: > > > > Oh thanks for info :) > > > > anyway i dont intent to do static ribbons nor typical ones with > > > adding / removing parts. that create rather rigid bodies. > > > i have my style that follows 2 points, and rest just follows and > > > smooths path on the way. > > > so that 2 points can expand/contract, go faster/slower, even travel in > > > helix movement (like > > > this:http://www.digitalproducer.com/pages/Jeff4/Helix.jpg > > > ) and ribbon will follow. > > > i never done it in this basic way with controlingverticesbut i hope > > > it will work just fine :) > > > > On Aug 31, 10:37 pm, Fabrice <[EMAIL PROTECTED]> wrote: > > >> Hey Tain, > > >> you can also do ribbons right out of the box using the PathExtrude > > >> class. > > >> just pass 2 Number3D as profile , define a path and you are done. > > > >> you also could cast if you keep the Object3D typing. > > >> Like this: (myPlane as Mesh).vertices > > > >> Fabrice > > > >> On Aug 31, 2008, at 9:51 PM, tain wrote: > > > >>> ok, sorry for trouble, i guess i was looking at some old examples, > > > >>> I just replaced Object3D with Plane variable type and it works. > > >>> Wierd becouse when i set Object3D it still renders the object > > >>> correctly and thats whats been confusing me. > > >>> well its ok now, i continue to create Ribbons. > > >>> will update later. > > > >>> On Aug 31, 9:28 pm, tain <[EMAIL PROTECTED]> wrote: > > >>>> hi, > > >>>> i wanted to create 3d ribbons in away3d and i found problems at > > >>>> very > > >>>> basic things. > > > >>>> when i create plane with, > > > >>>> var plane:Object3D = new Plane(.......); > > > >>>> and try to trace(plane.vertices); it says 'vertices' are not > > >>>> defined. > > > >>>> i see in examples just to write myObject.vertices[x] to access the > > >>>> vertex but that aint working. > > >>>> so how can i access a vertex?
