and i found new problem.

rotationX property or pitch() method doesnt update value of vertices.

a primitive model visualy rotates but the value of its vertices stays
unchanged.

is that supposed to be like that?

On Sep 1, 12:55 am, tain <[EMAIL PROTECTED]> wrote:
> heh, maybe there is more in that what you are saying but as i
> understand,
> u are saying that i create 2+ states (extruded paths) and with
> animator i can generate smooth transition between thoose states.
>
> i dont know lots of away3d functions, and my english isnt so good so
> please exuse me if i got it wrong. :S
>
> anyway that would not help me if i got it right.
> my goal is to make a model (big stick for example) and assign ribbon
> to 2vertices(that would be located at the top of the stick) and now
> as the stick moves the ribbon follows as it was attached to it.
> so i would update ribbon every frame, and the movement of the stick
> would be controlable by the played.
>
> something like this 
> :http://upload.wikimedia.org/wikipedia/commons/6/6b/PaisievaRibbon.jpg
>
> On Aug 31, 11:53 pm, Fabrice <[EMAIL PROTECTED]> wrote:
>
> > Except for the profile and the path where you would have to pass
> > Number3D's,
> > This example is 2 lines of code using the pathextrude and the
> > PathDuplicator...
>
> > about animating, if you generate 2 states or more and pass it to
> > Animator class
> > its just a few extra lines :))
>
> > Fabrice
>
> > On Aug 31, 2008, at 11:13 PM, tain wrote:
>
> > > Oh thanks for info :)
>
> > > anyway i dont intent to do static ribbons nor typical ones with
> > > adding / removing parts. that create rather rigid bodies.
> > > i have my style that follows 2 points, and rest just follows and
> > > smooths path on the way.
> > > so that 2 points can expand/contract, go faster/slower, even travel in
> > > helix movement (like 
> > > this:http://www.digitalproducer.com/pages/Jeff4/Helix.jpg
> > > ) and ribbon will follow.
> > > i never done it in this basic way with controlingverticesbut i hope
> > > it will work just fine :)
>
> > > On Aug 31, 10:37 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> > >> Hey Tain,
> > >> you can also do ribbons right out of the box using the PathExtrude
> > >> class.
> > >> just pass 2 Number3D as profile , define a path and you are done.
>
> > >> you also could cast if you keep the Object3D typing.
> > >> Like this: (myPlane as Mesh).vertices
>
> > >> Fabrice
>
> > >> On Aug 31, 2008, at 9:51 PM, tain wrote:
>
> > >>> ok, sorry for trouble, i guess i was looking at some old examples,
>
> > >>> I just replaced Object3D with Plane variable type and it works.
> > >>> Wierd becouse when i set Object3D it still renders the object
> > >>> correctly and thats whats been confusing me.
> > >>> well its ok now, i continue to create Ribbons.
> > >>> will update later.
>
> > >>> On Aug 31, 9:28 pm, tain <[EMAIL PROTECTED]> wrote:
> > >>>> hi,
> > >>>> i wanted to create 3d ribbons in away3d and i found problems at
> > >>>> very
> > >>>> basic things.
>
> > >>>> when i create plane with,
>
> > >>>> var plane:Object3D = new Plane(.......);
>
> > >>>> and try to trace(plane.vertices); it says 'vertices' are not
> > >>>> defined.
>
> > >>>> i see in examples just to write myObject.vertices[x] to access the
> > >>>> vertex but that aint working.
> > >>>> so how can i access a vertex?

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