thanks :)

i noticed how texture only smooths on the bottom half of the screen
and stays pixelised at the top.
that has something to do with distance?

On Sep 1, 2:13 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> Looking good!! :)
>
> Fabrice
> On Sep 1, 2008, at 1:51 PM, tain wrote:
>
>
>
> > well while we talked already started...
>
> > here u can see really basic preview:http://ivan.zebra-ds.hr/3d/
> > ribbon/
>
> > i only did behavior of the ribbon, now i plan to add various movements
> > (radial, linear, mouse/keyboard, ball movement, trace other
> > object ...) just to show that behavior.
>
> > On Sep 1, 9:45 am, Fabrice <[EMAIL PROTECTED]> wrote:
> >> yes and no,
>
> >> yes about the animation
> >> If you generate as describe earlyer a mesh say as state 1, do same
> >> with other settings and say state2
> >> you can pass both to the animator class and play them at desired
> >> speed, you can compose more animations by just defining new logical
> >> sequences.
> >> Like a flag moving in the wind for instance, with just 4 of 5 states
> >> generated with the SkinExtrude, you can make, say 20 variations and
> >> let them play randomly.
>
> >> No, if the ribbon should follow like a snake body it will require
> >> custom code.
> >> Except of course if you wait a bit, I have some new code waiting for
> >> implementation on this.
>
> >> Fabrice
>
> >> On Sep 1, 2008, at 12:55 AM, tain wrote:
>
> >>> heh, maybe there is more in that what you are saying but as i
> >>> understand,
> >>> u are saying that i create 2+ states (extruded paths) and with
> >>> animator i can generate smooth transition between thoose states.
>
> >>> i dont know lots of away3d functions, and my english isnt so good so
> >>> please exuse me if i got it wrong. :S
>
> >>> anyway that would not help me if i got it right.
> >>> my goal is to make a model (big stick for example) and assign ribbon
> >>> to 2 vertices (that would be located at the top of the stick) and
> >>> now
> >>> as the stick moves the ribbon follows as it was attached to it.
> >>> so i would update ribbon every frame, and the movement of the stick
> >>> would be controlable by the played.
>
> >>> something like this 
> >>> :http://upload.wikimedia.org/wikipedia/commons/6/6b/PaisievaRibbon.jpg
>
> >>> On Aug 31, 11:53 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> >>>> Except for the profile and the path where you would have to pass
> >>>> Number3D's,
> >>>> This example is 2 lines of code using the pathextrude and the
> >>>> PathDuplicator...
>
> >>>> about animating, if you generate 2 states or more and pass it to
> >>>> Animator class
> >>>> its just a few extra lines :))
>
> >>>> Fabrice
>
> >>>> On Aug 31, 2008, at 11:13 PM, tain wrote:
>
> >>>>> Oh thanks for info :)
>
> >>>>> anyway i dont intent to do static ribbons nor typical ones with
> >>>>> adding / removing parts. that create rather rigid bodies.
> >>>>> i have my style that follows 2 points, and rest just follows and
> >>>>> smooths path on the way.
> >>>>> so that 2 points can expand/contract, go faster/slower, even
> >>>>> travel in
> >>>>> helix movement (like 
> >>>>> this:http://www.digitalproducer.com/pages/Jeff4/Helix.jpg
> >>>>> ) and ribbon will follow.
> >>>>> i never done it in this basic way with controling vertices but i
> >>>>> hope
> >>>>> it will work just fine :)
>
> >>>>> On Aug 31, 10:37 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> >>>>>> Hey Tain,
> >>>>>> you can also do ribbons right out of the box using the
> >>>>>> PathExtrude
> >>>>>> class.
> >>>>>> just pass 2 Number3D as profile , define a path and you are done.
>
> >>>>>> you also could cast if you keep the Object3D typing.
> >>>>>> Like this: (myPlane as Mesh).vertices
>
> >>>>>> Fabrice
>
> >>>>>> On Aug 31, 2008, at 9:51 PM, tain wrote:
>
> >>>>>>> ok, sorry for trouble, i guess i was looking at some old
> >>>>>>> examples,
>
> >>>>>>> I just replaced Object3D with Plane variable type and it works.
> >>>>>>> Wierd becouse when i set Object3D it still renders the object
> >>>>>>> correctly and thats whats been confusing me.
> >>>>>>> well its ok now, i continue to create Ribbons.
> >>>>>>> will update later.
>
> >>>>>>> On Aug 31, 9:28 pm, tain <[EMAIL PROTECTED]> wrote:
> >>>>>>>> hi,
> >>>>>>>> i wanted to create 3d ribbons in away3d and i found problems at
> >>>>>>>> very
> >>>>>>>> basic things.
>
> >>>>>>>> when i create plane with,
>
> >>>>>>>> var plane:Object3D = new Plane(.......);
>
> >>>>>>>> and try to trace(plane.vertices); it says 'vertices' are not
> >>>>>>>> defined.
>
> >>>>>>>> i see in examples just to write myObject.vertices[x] to access
> >>>>>>>> the
> >>>>>>>> vertex but that aint working.
> >>>>>>>> so how can i access a vertex?

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