thanks :) i noticed how texture only smooths on the bottom half of the screen and stays pixelised at the top. that has something to do with distance?
On Sep 1, 2:13 pm, Fabrice <[EMAIL PROTECTED]> wrote: > Looking good!! :) > > Fabrice > On Sep 1, 2008, at 1:51 PM, tain wrote: > > > > > well while we talked already started... > > > here u can see really basic preview:http://ivan.zebra-ds.hr/3d/ > > ribbon/ > > > i only did behavior of the ribbon, now i plan to add various movements > > (radial, linear, mouse/keyboard, ball movement, trace other > > object ...) just to show that behavior. > > > On Sep 1, 9:45 am, Fabrice <[EMAIL PROTECTED]> wrote: > >> yes and no, > > >> yes about the animation > >> If you generate as describe earlyer a mesh say as state 1, do same > >> with other settings and say state2 > >> you can pass both to the animator class and play them at desired > >> speed, you can compose more animations by just defining new logical > >> sequences. > >> Like a flag moving in the wind for instance, with just 4 of 5 states > >> generated with the SkinExtrude, you can make, say 20 variations and > >> let them play randomly. > > >> No, if the ribbon should follow like a snake body it will require > >> custom code. > >> Except of course if you wait a bit, I have some new code waiting for > >> implementation on this. > > >> Fabrice > > >> On Sep 1, 2008, at 12:55 AM, tain wrote: > > >>> heh, maybe there is more in that what you are saying but as i > >>> understand, > >>> u are saying that i create 2+ states (extruded paths) and with > >>> animator i can generate smooth transition between thoose states. > > >>> i dont know lots of away3d functions, and my english isnt so good so > >>> please exuse me if i got it wrong. :S > > >>> anyway that would not help me if i got it right. > >>> my goal is to make a model (big stick for example) and assign ribbon > >>> to 2 vertices (that would be located at the top of the stick) and > >>> now > >>> as the stick moves the ribbon follows as it was attached to it. > >>> so i would update ribbon every frame, and the movement of the stick > >>> would be controlable by the played. > > >>> something like this > >>> :http://upload.wikimedia.org/wikipedia/commons/6/6b/PaisievaRibbon.jpg > > >>> On Aug 31, 11:53 pm, Fabrice <[EMAIL PROTECTED]> wrote: > >>>> Except for the profile and the path where you would have to pass > >>>> Number3D's, > >>>> This example is 2 lines of code using the pathextrude and the > >>>> PathDuplicator... > > >>>> about animating, if you generate 2 states or more and pass it to > >>>> Animator class > >>>> its just a few extra lines :)) > > >>>> Fabrice > > >>>> On Aug 31, 2008, at 11:13 PM, tain wrote: > > >>>>> Oh thanks for info :) > > >>>>> anyway i dont intent to do static ribbons nor typical ones with > >>>>> adding / removing parts. that create rather rigid bodies. > >>>>> i have my style that follows 2 points, and rest just follows and > >>>>> smooths path on the way. > >>>>> so that 2 points can expand/contract, go faster/slower, even > >>>>> travel in > >>>>> helix movement (like > >>>>> this:http://www.digitalproducer.com/pages/Jeff4/Helix.jpg > >>>>> ) and ribbon will follow. > >>>>> i never done it in this basic way with controling vertices but i > >>>>> hope > >>>>> it will work just fine :) > > >>>>> On Aug 31, 10:37 pm, Fabrice <[EMAIL PROTECTED]> wrote: > >>>>>> Hey Tain, > >>>>>> you can also do ribbons right out of the box using the > >>>>>> PathExtrude > >>>>>> class. > >>>>>> just pass 2 Number3D as profile , define a path and you are done. > > >>>>>> you also could cast if you keep the Object3D typing. > >>>>>> Like this: (myPlane as Mesh).vertices > > >>>>>> Fabrice > > >>>>>> On Aug 31, 2008, at 9:51 PM, tain wrote: > > >>>>>>> ok, sorry for trouble, i guess i was looking at some old > >>>>>>> examples, > > >>>>>>> I just replaced Object3D with Plane variable type and it works. > >>>>>>> Wierd becouse when i set Object3D it still renders the object > >>>>>>> correctly and thats whats been confusing me. > >>>>>>> well its ok now, i continue to create Ribbons. > >>>>>>> will update later. > > >>>>>>> On Aug 31, 9:28 pm, tain <[EMAIL PROTECTED]> wrote: > >>>>>>>> hi, > >>>>>>>> i wanted to create 3d ribbons in away3d and i found problems at > >>>>>>>> very > >>>>>>>> basic things. > > >>>>>>>> when i create plane with, > > >>>>>>>> var plane:Object3D = new Plane(.......); > > >>>>>>>> and try to trace(plane.vertices); it says 'vertices' are not > >>>>>>>> defined. > > >>>>>>>> i see in examples just to write myObject.vertices[x] to access > >>>>>>>> the > >>>>>>>> vertex but that aint working. > >>>>>>>> so how can i access a vertex?
