heh, maybe there is more in that what you are saying but as i
understand,
u are saying that i create 2+ states (extruded paths) and with
animator i can generate smooth transition between thoose states.

i dont know lots of away3d functions, and my english isnt so good so
please exuse me if i got it wrong. :S

anyway that would not help me if i got it right.
my goal is to make a model (big stick for example) and assign ribbon
to 2 vertices (that would be located at the top of the stick) and now
as the stick moves the ribbon follows as it was attached to it.
so i would update ribbon every frame, and the movement of the stick
would be controlable by the played.

something like this : 
http://upload.wikimedia.org/wikipedia/commons/6/6b/PaisievaRibbon.jpg

On Aug 31, 11:53 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> Except for the profile and the path where you would have to pass
> Number3D's,
> This example is 2 lines of code using the pathextrude and the
> PathDuplicator...
>
> about animating, if you generate 2 states or more and pass it to
> Animator class
> its just a few extra lines :))
>
> Fabrice
>
> On Aug 31, 2008, at 11:13 PM, tain wrote:
>
>
>
> > Oh thanks for info :)
>
> > anyway i dont intent to do static ribbons nor typical ones with
> > adding / removing parts. that create rather rigid bodies.
> > i have my style that follows 2 points, and rest just follows and
> > smooths path on the way.
> > so that 2 points can expand/contract, go faster/slower, even travel in
> > helix movement (like 
> > this:http://www.digitalproducer.com/pages/Jeff4/Helix.jpg
> > ) and ribbon will follow.
> > i never done it in this basic way with controling vertices but i hope
> > it will work just fine :)
>
> > On Aug 31, 10:37 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> >> Hey Tain,
> >> you can also do ribbons right out of the box using the PathExtrude
> >> class.
> >> just pass 2 Number3D as profile , define a path and you are done.
>
> >> you also could cast if you keep the Object3D typing.
> >> Like this: (myPlane as Mesh).vertices
>
> >> Fabrice
>
> >> On Aug 31, 2008, at 9:51 PM, tain wrote:
>
> >>> ok, sorry for trouble, i guess i was looking at some old examples,
>
> >>> I just replaced Object3D with Plane variable type and it works.
> >>> Wierd becouse when i set Object3D it still renders the object
> >>> correctly and thats whats been confusing me.
> >>> well its ok now, i continue to create Ribbons.
> >>> will update later.
>
> >>> On Aug 31, 9:28 pm, tain <[EMAIL PROTECTED]> wrote:
> >>>> hi,
> >>>> i wanted to create 3d ribbons in away3d and i found problems at
> >>>> very
> >>>> basic things.
>
> >>>> when i create plane with,
>
> >>>> var plane:Object3D = new Plane(.......);
>
> >>>> and try to trace(plane.vertices); it says 'vertices' are not
> >>>> defined.
>
> >>>> i see in examples just to write myObject.vertices[x] to access the
> >>>> vertex but that aint working.
> >>>> so how can i access a vertex?

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