I made this simple Mario for Away3D (modelled in Lightwave) and animated in
Maya and exported from Maya, look here:

http://www.infiniteturtles.co.uk/projects/away3d/demos/MultiMario/MarioRunMany.html

If you right click you can see the source and inspect the model in the
assets folder (mario_tesrun.dae)

Try to look at your DAE and make sure the texture is right:

<init_from>*./mario_tex.jpg*</init_from>

That was the only reason mine didnt show up. But blender is a different
story so I am not sure.

-Pete

On Tue, Nov 11, 2008 at 10:51 PM, Shane <[EMAIL PROTECTED]> wrote:

>
> I've searched through the groups, through the Away3D examples, docs,
> etc... and am still running into trouble when importing any Collada
> file into Away3D.  I created a simple cube in Blender and I exported
> that model as both 3ds and dae.  The 3ds loads fine and displays as
> I'd expect. The Collada file loads okay (no errors) but the model
> isn't showing up.  Unfortunately going forward I have to use Collada
> files with Away and not 3DS, so I'd like to figure out what the
> difference is here.
>
> Here's a link to the files I'm working with...
> http://carbonfrogs.com/public/BasicCollada.zip
>
> Can anyone point me to what I may be doing wrong?  Or if there are
> examples or demos of the latest 2.2 engine importing Collada files,
> that'd be great too. I couldn't find such a thing myself.  Thank you!




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