I made this simple Mario for Away3D (modelled in Lightwave) and animated in Maya and exported from Maya, look here:
http://www.infiniteturtles.co.uk/projects/away3d/demos/MultiMario/MarioRunMany.html If you right click you can see the source and inspect the model in the assets folder (mario_tesrun.dae) Try to look at your DAE and make sure the texture is right: <init_from>*./mario_tex.jpg*</init_from> That was the only reason mine didnt show up. But blender is a different story so I am not sure. -Pete On Tue, Nov 11, 2008 at 10:51 PM, Shane <[EMAIL PROTECTED]> wrote: > > I've searched through the groups, through the Away3D examples, docs, > etc... and am still running into trouble when importing any Collada > file into Away3D. I created a simple cube in Blender and I exported > that model as both 3ds and dae. The 3ds loads fine and displays as > I'd expect. The Collada file loads okay (no errors) but the model > isn't showing up. Unfortunately going forward I have to use Collada > files with Away and not 3DS, so I'd like to figure out what the > difference is here. > > Here's a link to the files I'm working with... > http://carbonfrogs.com/public/BasicCollada.zip > > Can anyone point me to what I may be doing wrong? Or if there are > examples or demos of the latest 2.2 engine importing Collada files, > that'd be great too. I couldn't find such a thing myself. Thank you! -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
