Start with a simple cube. And like katopz mentioned, use the lambert with
texture file.

Make the DAE, then make sure the texture in the DAE points to the right
location like I mentioned before.

Load that in - and you should see it!

If you get that working, you are golden, then you can add stuff and see what
works and what doesn't...save often, and make sure you remember what you did
if for some reason it doesn't work anymore. :)

-Pete

On Wed, Nov 12, 2008 at 1:43 PM, Grey <[EMAIL PROTECTED]> wrote:

>
> Thank you so much for everyone's help!  Katopz, the files you attached
> did work. The problem I have is that I'm working with a 3D designer
> and I'm not sure how to translate what I see in the .dae into clear
> instructions or rules for him when he's building the artwork and
> exporting it.  I know you guys said make it as simple as possible, but
> are there specific rules or features that are unsupported which would
> make sense when describing to a 3D artist?  Also, this artist is using
> Maya instead of Blender.
>
> Thank you again. This has been a great help.
>
> On Nov 12, 12:18 am, Fabrice <[EMAIL PROTECTED]> wrote:
> > Cube: x:NaN y:NaN z:NaN
> >
> > Fabrice
> > On Nov 12, 2008, at 6:07 AM, katopz wrote:
> >
> > > Hi Shane
> >
> > > can you remove fancy fx there and try again?
> > > here is i found in you dae
> >
> > > - some phong , plz try lambert with jpg texture instead as Pete said
> > > <library_effects>
> > >         <effect id="Material-fx" name="Material-fx">
> > >             <profile_COMMON>
> > >                 <technique sid="blender">
> > >                     <phong>
> >
> > > - library_physics_materials
> > > - library_physics_models
> > > - library_physics_scenes
> > > - scene/instance_physics_scene
> >
> > > we support basic dae with animation, so plz keep it simple as
> > > possible ;)
> > > try attach for working one also with animation there  (blender 2.46
> > > thx rect, note.x)
> >
> > > hth ;)
> >
> > > 2008/11/12 Shane <[EMAIL PROTECTED]>
>  >
> > > I've searched through the groups, through the Away3D examples, docs,
> > > etc... and am still running into trouble when importing any Collada
> > > file into Away3D.  I created a simple cube in Blender and I exported
> > > that model as both 3ds and dae.  The 3ds loads fine and displays as
> > > I'd expect. The Collada file loads okay (no errors) but the model
> > > isn't showing up.  Unfortunately going forward I have to use Collada
> > > files with Away and not 3DS, so I'd like to figure out what the
> > > difference is here.
> >
> > > Here's a link to the files I'm working with...
> http://carbonfrogs.com/public/BasicCollada.zip
> >
> > > Can anyone point me to what I may be doing wrong?  Or if there are
> > > examples or demos of the latest 2.2 engine importing Collada files,
> > > that'd be great too. I couldn't find such a thing myself.  Thank you!
> >
> > > --
> > > katopz
> > >http://www.sleepydesign.com
> > > <armature.dae><bone_anim.jpg><armature.blend>
>



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