I have the basic cube importing, but it seems that every little change or addition we make results in a failure to import. So as I understand it there's no real set of guidelines, but more a simple starting point and then it's trial and error. Thank you again for the assistance. We'll keep trying things.
On Nov 12, 11:12 am, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote: > Start with a simple cube. And like katopz mentioned, use the lambert with > texture file. > > Make the DAE, then make sure the texture in the DAE points to the right > location like I mentioned before. > > Load that in - and you should see it! > > If you get that working, you are golden, then you can add stuff and see what > works and what doesn't...save often, and make sure you remember what you did > if for some reason it doesn't work anymore. :) > > -Pete > > > > On Wed, Nov 12, 2008 at 1:43 PM, Grey <[EMAIL PROTECTED]> wrote: > > > Thank you so much for everyone's help! Katopz, the files you attached > > did work. The problem I have is that I'm working with a 3D designer > > and I'm not sure how to translate what I see in the .dae into clear > > instructions or rules for him when he's building the artwork and > > exporting it. I know you guys said make it as simple as possible, but > > are there specific rules or features that are unsupported which would > > make sense when describing to a 3D artist? Also, this artist is using > > Maya instead of Blender. > > > Thank you again. This has been a great help. > > > On Nov 12, 12:18 am, Fabrice <[EMAIL PROTECTED]> wrote: > > > Cube: x:NaN y:NaN z:NaN > > > > Fabrice > > > On Nov 12, 2008, at 6:07 AM, katopz wrote: > > > > > Hi Shane > > > > > can you remove fancy fx there and try again? > > > > here is i found in you dae > > > > > - some phong , plz try lambert with jpg texture instead as Pete said > > > > <library_effects> > > > > <effect id="Material-fx" name="Material-fx"> > > > > <profile_COMMON> > > > > <technique sid="blender"> > > > > <phong> > > > > > - library_physics_materials > > > > - library_physics_models > > > > - library_physics_scenes > > > > - scene/instance_physics_scene > > > > > we support basic dae with animation, so plz keep it simple as > > > > possible ;) > > > > try attach for working one also with animation there (blender 2.46 > > > > thx rect, note.x) > > > > > hth ;) > > > > > 2008/11/12 Shane <[EMAIL PROTECTED]> > > > > > I've searched through the groups, through the Away3D examples, docs, > > > > etc... and am still running into trouble when importing any Collada > > > > file into Away3D. I created a simple cube in Blender and I exported > > > > that model as both 3ds and dae. The 3ds loads fine and displays as > > > > I'd expect. The Collada file loads okay (no errors) but the model > > > > isn't showing up. Unfortunately going forward I have to use Collada > > > > files with Away and not 3DS, so I'd like to figure out what the > > > > difference is here. > > > > > Here's a link to the files I'm working with... > >http://carbonfrogs.com/public/BasicCollada.zip > > > > > Can anyone point me to what I may be doing wrong? Or if there are > > > > examples or demos of the latest 2.2 engine importing Collada files, > > > > that'd be great too. I couldn't find such a thing myself. Thank you! > > > > > -- > > > > katopz > > > >http://www.sleepydesign.com > > > > <armature.dae><bone_anim.jpg><armature.blend> > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
