I have the basic cube importing, but it seems that every little change
or addition we make results in a failure to import. So as I understand
it there's no real set of guidelines, but more a simple starting point
and then it's trial and error.  Thank you again for the assistance.
We'll keep trying things.

On Nov 12, 11:12 am, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote:
> Start with a simple cube. And like katopz mentioned, use the lambert with
> texture file.
>
> Make the DAE, then make sure the texture in the DAE points to the right
> location like I mentioned before.
>
> Load that in - and you should see it!
>
> If you get that working, you are golden, then you can add stuff and see what
> works and what doesn't...save often, and make sure you remember what you did
> if for some reason it doesn't work anymore. :)
>
> -Pete
>
>
>
> On Wed, Nov 12, 2008 at 1:43 PM, Grey <[EMAIL PROTECTED]> wrote:
>
> > Thank you so much for everyone's help!  Katopz, the files you attached
> > did work. The problem I have is that I'm working with a 3D designer
> > and I'm not sure how to translate what I see in the .dae into clear
> > instructions or rules for him when he's building the artwork and
> > exporting it.  I know you guys said make it as simple as possible, but
> > are there specific rules or features that are unsupported which would
> > make sense when describing to a 3D artist?  Also, this artist is using
> > Maya instead of Blender.
>
> > Thank you again. This has been a great help.
>
> > On Nov 12, 12:18 am, Fabrice <[EMAIL PROTECTED]> wrote:
> > > Cube: x:NaN y:NaN z:NaN
>
> > > Fabrice
> > > On Nov 12, 2008, at 6:07 AM, katopz wrote:
>
> > > > Hi Shane
>
> > > > can you remove fancy fx there and try again?
> > > > here is i found in you dae
>
> > > > - some phong , plz try lambert with jpg texture instead as Pete said
> > > > <library_effects>
> > > >         <effect id="Material-fx" name="Material-fx">
> > > >             <profile_COMMON>
> > > >                 <technique sid="blender">
> > > >                     <phong>
>
> > > > - library_physics_materials
> > > > - library_physics_models
> > > > - library_physics_scenes
> > > > - scene/instance_physics_scene
>
> > > > we support basic dae with animation, so plz keep it simple as
> > > > possible ;)
> > > > try attach for working one also with animation there  (blender 2.46
> > > > thx rect, note.x)
>
> > > > hth ;)
>
> > > > 2008/11/12 Shane <[EMAIL PROTECTED]>
>
> > > > I've searched through the groups, through the Away3D examples, docs,
> > > > etc... and am still running into trouble when importing any Collada
> > > > file into Away3D.  I created a simple cube in Blender and I exported
> > > > that model as both 3ds and dae.  The 3ds loads fine and displays as
> > > > I'd expect. The Collada file loads okay (no errors) but the model
> > > > isn't showing up.  Unfortunately going forward I have to use Collada
> > > > files with Away and not 3DS, so I'd like to figure out what the
> > > > difference is here.
>
> > > > Here's a link to the files I'm working with...
> >http://carbonfrogs.com/public/BasicCollada.zip
>
> > > > Can anyone point me to what I may be doing wrong?  Or if there are
> > > > examples or demos of the latest 2.2 engine importing Collada files,
> > > > that'd be great too. I couldn't find such a thing myself.  Thank you!
>
> > > > --
> > > > katopz
> > > >http://www.sleepydesign.com
> > > > <armature.dae><bone_anim.jpg><armature.blend>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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