I made a cube for testing purposes to see if it works. Thanks for the link
but I read that topic allready and armature.dae loads fine into away but i
cant get this cube working :(

On Fri, Nov 14, 2008 at 12:27 PM, Fabrice <[EMAIL PROTECTED]> wrote:

>
> Hey Luca,
> Just a question, why do you make a cube in Cinema while there are
> primitives?
> and say you need some custom geometry properties on that cube that the
> primitives are not offering, why don't you export it as wavefront obj file?
> it's much smaller...
> Just curious...
>
> As about your problem, in this thread there was a similar issue
> discussed...
>
> http://groups.google.com/group/away3d-dev/browse_thread/thread/b25ea66aba5e6848
>
> Fabrice
>
>
> On Nov 14, 2008, at 12:02 PM, Luka Jendrasic wrote:
>
>  Hi,
>>
>> I made cube with material in Cinema 11 and exported it as collada. When I
>> load model in away i get loaded success but i got no model on stage. So if
>> some of collada experts could look at it that would be great. I think
>> problem is in library_effects node but im not so good woth dae structure.
>>
>> Here is one effect node from library_effects node:
>>
>> <effect id="ID2">
>>            <profile_COMMON>
>>                <technique sid="COMMON">
>>                    <blinn>
>>                        <diffuse>
>>                            <color>0.8 0.8 0.8 1</color>
>>                        </diffuse>
>>                        <specular>
>>                            <color>0.2 0.2 0.2 1</color>
>>                        </specular>
>>                        <shininess>
>>                            <float>0.5</float>
>>                        </shininess>
>>                    </blinn>
>>                </technique>
>>            </profile_COMMON>
>>        </effect>
>>
>> I put dae,as and jpg file in zip.
>> Thanks
>> Luka
>> <testCinemaCollada.zip>
>>
>
>

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