I made a cube for testing purposes to see if it works. Thanks for the link but I read that topic allready and armature.dae loads fine into away but i cant get this cube working :(
On Fri, Nov 14, 2008 at 12:27 PM, Fabrice <[EMAIL PROTECTED]> wrote: > > Hey Luca, > Just a question, why do you make a cube in Cinema while there are > primitives? > and say you need some custom geometry properties on that cube that the > primitives are not offering, why don't you export it as wavefront obj file? > it's much smaller... > Just curious... > > As about your problem, in this thread there was a similar issue > discussed... > > http://groups.google.com/group/away3d-dev/browse_thread/thread/b25ea66aba5e6848 > > Fabrice > > > On Nov 14, 2008, at 12:02 PM, Luka Jendrasic wrote: > > Hi, >> >> I made cube with material in Cinema 11 and exported it as collada. When I >> load model in away i get loaded success but i got no model on stage. So if >> some of collada experts could look at it that would be great. I think >> problem is in library_effects node but im not so good woth dae structure. >> >> Here is one effect node from library_effects node: >> >> <effect id="ID2"> >> <profile_COMMON> >> <technique sid="COMMON"> >> <blinn> >> <diffuse> >> <color>0.8 0.8 0.8 1</color> >> </diffuse> >> <specular> >> <color>0.2 0.2 0.2 1</color> >> </specular> >> <shininess> >> <float>0.5</float> >> </shininess> >> </blinn> >> </technique> >> </profile_COMMON> >> </effect> >> >> I put dae,as and jpg file in zip. >> Thanks >> Luka >> <testCinemaCollada.zip> >> > >
