opp! sorry i saw only xml code you post there, so i think you use only color
material there

i'll test your zip and report back again :)

2008/11/14 Luka Jendrasic <[EMAIL PROTECTED]>

> What do you mean by trying to use texture as an image?
>
>
>
>
> On Fri, Nov 14, 2008 at 12:53 PM, katopz <[EMAIL PROTECTED]> wrote:
>
>> Hi Luka
>>
>> we support basic maya,blender,max dae animation, but i never test with
>> Cinema before...
>>
>> Can you try use texture as an image?
>>
>> 2008/11/14 Luka Jendrasic <[EMAIL PROTECTED]>
>>
>> I made a cube for testing purposes to see if it works. Thanks for the link
>>> but I read that topic allready and armature.dae loads fine into away but i
>>> cant get this cube working :(
>>>
>>>
>>> On Fri, Nov 14, 2008 at 12:27 PM, Fabrice <[EMAIL PROTECTED]> wrote:
>>>
>>>>
>>>> Hey Luca,
>>>> Just a question, why do you make a cube in Cinema while there are
>>>> primitives?
>>>> and say you need some custom geometry properties on that cube that the
>>>> primitives are not offering, why don't you export it as wavefront obj file?
>>>> it's much smaller...
>>>> Just curious...
>>>>
>>>> As about your problem, in this thread there was a similar issue
>>>> discussed...
>>>>
>>>> http://groups.google.com/group/away3d-dev/browse_thread/thread/b25ea66aba5e6848
>>>>
>>>> Fabrice
>>>>
>>>>
>>>> On Nov 14, 2008, at 12:02 PM, Luka Jendrasic wrote:
>>>>
>>>>  Hi,
>>>>>
>>>>> I made cube with material in Cinema 11 and exported it as collada. When
>>>>> I load model in away i get loaded success but i got no model on stage. So 
>>>>> if
>>>>> some of collada experts could look at it that would be great. I think
>>>>> problem is in library_effects node but im not so good woth dae structure.
>>>>>
>>>>> Here is one effect node from library_effects node:
>>>>>
>>>>> <effect id="ID2">
>>>>>            <profile_COMMON>
>>>>>                <technique sid="COMMON">
>>>>>                    <blinn>
>>>>>                        <diffuse>
>>>>>                            <color>0.8 0.8 0.8 1</color>
>>>>>                        </diffuse>
>>>>>                        <specular>
>>>>>                            <color>0.2 0.2 0.2 1</color>
>>>>>                        </specular>
>>>>>                        <shininess>
>>>>>                            <float>0.5</float>
>>>>>                        </shininess>
>>>>>                    </blinn>
>>>>>                </technique>
>>>>>            </profile_COMMON>
>>>>>        </effect>
>>>>>
>>>>> I put dae,as and jpg file in zip.
>>>>> Thanks
>>>>> Luka
>>>>> <testCinemaCollada.zip>
>>>>>
>>>>
>>>>
>>>
>>
>>
>> --
>> katopz
>> http://www.sleepydesign.com
>>
>
>


-- 
katopz
http://www.sleepydesign.com

Reply via email to