Hi Luka we support basic maya,blender,max dae animation, but i never test with Cinema before...
Can you try use texture as an image? 2008/11/14 Luka Jendrasic <[EMAIL PROTECTED]> > I made a cube for testing purposes to see if it works. Thanks for the link > but I read that topic allready and armature.dae loads fine into away but i > cant get this cube working :( > > > On Fri, Nov 14, 2008 at 12:27 PM, Fabrice <[EMAIL PROTECTED]> wrote: > >> >> Hey Luca, >> Just a question, why do you make a cube in Cinema while there are >> primitives? >> and say you need some custom geometry properties on that cube that the >> primitives are not offering, why don't you export it as wavefront obj file? >> it's much smaller... >> Just curious... >> >> As about your problem, in this thread there was a similar issue >> discussed... >> >> http://groups.google.com/group/away3d-dev/browse_thread/thread/b25ea66aba5e6848 >> >> Fabrice >> >> >> On Nov 14, 2008, at 12:02 PM, Luka Jendrasic wrote: >> >> Hi, >>> >>> I made cube with material in Cinema 11 and exported it as collada. When I >>> load model in away i get loaded success but i got no model on stage. So if >>> some of collada experts could look at it that would be great. I think >>> problem is in library_effects node but im not so good woth dae structure. >>> >>> Here is one effect node from library_effects node: >>> >>> <effect id="ID2"> >>> <profile_COMMON> >>> <technique sid="COMMON"> >>> <blinn> >>> <diffuse> >>> <color>0.8 0.8 0.8 1</color> >>> </diffuse> >>> <specular> >>> <color>0.2 0.2 0.2 1</color> >>> </specular> >>> <shininess> >>> <float>0.5</float> >>> </shininess> >>> </blinn> >>> </technique> >>> </profile_COMMON> >>> </effect> >>> >>> I put dae,as and jpg file in zip. >>> Thanks >>> Luka >>> <testCinemaCollada.zip> >>> >> >> > -- katopz http://www.sleepydesign.com
