What do you mean by trying to use texture as an image?
On Fri, Nov 14, 2008 at 12:53 PM, katopz <[EMAIL PROTECTED]> wrote: > Hi Luka > > we support basic maya,blender,max dae animation, but i never test with > Cinema before... > > Can you try use texture as an image? > > 2008/11/14 Luka Jendrasic <[EMAIL PROTECTED]> > > I made a cube for testing purposes to see if it works. Thanks for the link >> but I read that topic allready and armature.dae loads fine into away but i >> cant get this cube working :( >> >> >> On Fri, Nov 14, 2008 at 12:27 PM, Fabrice <[EMAIL PROTECTED]> wrote: >> >>> >>> Hey Luca, >>> Just a question, why do you make a cube in Cinema while there are >>> primitives? >>> and say you need some custom geometry properties on that cube that the >>> primitives are not offering, why don't you export it as wavefront obj file? >>> it's much smaller... >>> Just curious... >>> >>> As about your problem, in this thread there was a similar issue >>> discussed... >>> >>> http://groups.google.com/group/away3d-dev/browse_thread/thread/b25ea66aba5e6848 >>> >>> Fabrice >>> >>> >>> On Nov 14, 2008, at 12:02 PM, Luka Jendrasic wrote: >>> >>> Hi, >>>> >>>> I made cube with material in Cinema 11 and exported it as collada. When >>>> I load model in away i get loaded success but i got no model on stage. So >>>> if >>>> some of collada experts could look at it that would be great. I think >>>> problem is in library_effects node but im not so good woth dae structure. >>>> >>>> Here is one effect node from library_effects node: >>>> >>>> <effect id="ID2"> >>>> <profile_COMMON> >>>> <technique sid="COMMON"> >>>> <blinn> >>>> <diffuse> >>>> <color>0.8 0.8 0.8 1</color> >>>> </diffuse> >>>> <specular> >>>> <color>0.2 0.2 0.2 1</color> >>>> </specular> >>>> <shininess> >>>> <float>0.5</float> >>>> </shininess> >>>> </blinn> >>>> </technique> >>>> </profile_COMMON> >>>> </effect> >>>> >>>> I put dae,as and jpg file in zip. >>>> Thanks >>>> Luka >>>> <testCinemaCollada.zip> >>>> >>> >>> >> > > > -- > katopz > http://www.sleepydesign.com >
