Yes there is mippmapping if the texture a power of four... However I don't think it does mipmapping on low quality (which is what I usually use)
Sim not sure if that Power of four texture size applies if you are in low quality mode, so a 64x64 should be faster than 65 x 65 in low quality. On Tue, Nov 18, 2008 at 10:32 AM, AlinaX <[EMAIL PROTECTED]> wrote: > > > Makc wrote: > > do not even values automatically turn mip-mapping on? so, in theory, > > 65x65 would be faster and consume less memory than 64x64, no? > > There is no 3D hardware acceleration (and mipmapping) in flash > (player). -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
