then again there's Roger comment to that Tinic post. I have
experienced those delays on LOW->BEST switch, too; meaning, at least
some of mipmapping-related info is getting lost in LOW mode, or else
why would they need extra time...

too bad the player is not opensourced, and we cant take a look at what
is going on there in some particular case.

On Tue, Nov 18, 2008 at 5:47 PM, Peter Kapelyan <[EMAIL PROTECTED]> wrote:
> Hmm still seems lik it does mipmapping on low quality (or looks better)...
> http://www.kaourantin.net/swf/mipmap.html
>

Reply via email to