Matrix3D does not work in the SDK 3.2 AIR. The flash10 branches have
MatrixAway3D which works in AIR.  For our AIR apps I need the new bug
fixes in the SDK 3.2 thus I'm forced to use the "3.0.0" branch because
the Panel class performs correctly and it has MatrixAway3D vice
Matrix3D.

Tony

On Nov 21, 8:33 pm, Sean McCracken <[EMAIL PROTECTED]> wrote:
> You don't have to use any of the flash 10 branches.  Try using the  
> regular branch.  The flashplayer10 branch is not ready for prime-
> time.  It's very much a work in progress.
>
> Seantron
>
> Sent from my iPhone
>
> On Nov 21, 2008, at 7:07 PM, mogg <[EMAIL PROTECTED]> wrote:
>
>
>
>
>
> > Jensa,
>
> > Apprently the "3.0.0" is the wrong branch to use. The most current
> > Flash 10 branch is the Flash 10 branch based on SVN activity....
> > thus... I'm back to squre one... The Panel class does not function
> > properly in the "flash10" branch.
>
> > For now I'm going to use 3.0.0 so I have a working Panel class and a
> > functioning Away3D library for my Flash 10 ports but several classes
> > are missing from this branch that are available in the "flash10"
> > branch and in the "trunk".
>
> > Tony
>
> > On Nov 19, 12:16 pm, Jensa <[EMAIL PROTECTED]> wrote:
> >> Hi Tony,
> >> I don't have that issue with any of my files using similar features
> >> (quite basic ones, I'd guess? Plane's with texture?). I use Flash  
> >> 10 a
> >> lot, so it's very odd if this is related to the player. Do you think
> >> you could create an isolated example showing just the bug?
>
> >> J
>
> >> BTW: good looking app!- Hide quoted text -
>
> - Show quoted text -

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