netsql, thanks for the plug. I will have to check out the papervision port to Flash 10.
On Nov 22, 9:19 am, netsql <[EMAIL PROTECTED]> wrote: > There is CS 4 on branch on Papervision, and it works, we use it a > proj.com - self promo: and have online class coming up that uses > "astro render". > > .V > proj.com > > On Nov 22, 7:51 am, mogg <[EMAIL PROTECTED]> wrote: > > > > > Also, (as part of this community) my intent is to help with the flash > > 10 branch by testing it, finding issues, and reporting. So far every > > response to this has been clear that I should stop. Why is there even > > a flash 10 branch if it is not be used or tested? > > > Tony > > > On Nov 22, 7:44 am, mogg <[EMAIL PROTECTED]> wrote: > > > > Yes, already did that route... each time I pull an SVN update I have > > > to do a search and replace. This I would rather no do... but if the > > > Flash 10 branch is going to be months away then I guess that is our > > > only option. > > > > On Nov 22, 6:59 am, Sean McCracken <[EMAIL PROTECTED]> wrote: > > > > > Just change the name of the matrix3d class to matrixAway3d. Then > > > > it'll work. > > > > > It's up to you. > > > > > Sent from my iPhone > > > > > On Nov 22, 2008, at 7:49 AM, mogg <[EMAIL PROTECTED]> wrote: > > > > > > Matrix3D does not work in the SDK 3.2 AIR. The flash10 branches have > > > > > MatrixAway3D which works in AIR. For our AIR apps I need the new bug > > > > > fixes in the SDK 3.2 thus I'm forced to use the "3.0.0" branch because > > > > > the Panel class performs correctly and it has MatrixAway3D vice > > > > > Matrix3D. > > > > > > Tony > > > > > > On Nov 21, 8:33 pm, Sean McCracken <[EMAIL PROTECTED]> wrote: > > > > >> You don't have to use any of the flash 10 branches. Try using the > > > > >> regular branch. The flashplayer10 branch is not ready for prime- > > > > >> time. It's very much a work in progress. > > > > > >> Seantron > > > > > >> Sent from my iPhone > > > > > >> On Nov 21, 2008, at 7:07 PM, mogg <[EMAIL PROTECTED]> wrote: > > > > > >>> Jensa, > > > > > >>> Apprently the "3.0.0" is the wrong branch to use. The most current > > > > >>> Flash 10 branch is the Flash 10 branch based on SVN activity.... > > > > >>> thus... I'm back to squre one... The Panel class does not function > > > > >>> properly in the "flash10" branch. > > > > > >>> For now I'm going to use 3.0.0 so I have a working Panel class and a > > > > >>> functioning Away3D library for my Flash 10 ports but several classes > > > > >>> are missing from this branch that are available in the "flash10" > > > > >>> branch and in the "trunk". > > > > > >>> Tony > > > > > >>> On Nov 19, 12:16 pm, Jensa <[EMAIL PROTECTED]> wrote: > > > > >>>> Hi Tony, > > > > >>>> I don't have that issue with any of my files using similar features > > > > >>>> (quite basic ones, I'd guess? Plane's with texture?). I use Flash > > > > >>>> 10 a > > > > >>>> lot, so it's very odd if this is related to the player. Do you > > > > >>>> think > > > > >>>> you could create an isolated example showing just the bug? > > > > > >>>> J > > > > > >>>> BTW: good looking app!- Hide quoted text - > > > > > >> - Show quoted text -- Hide quoted text - > > > > > - Show quoted text -- Hide quoted text - > > > > - Show quoted text -- Hide quoted text - > > - Show quoted text -
