In the initial post about the new addition of the AS3Exporter, Fabrice mentioned a good use case would be a scene with "a human model, with t- shirt, hair, shoes etc". I am building an application with a similar use case that requires me to separate components (body and sleeves) of a model (tshirt) into unique meshes which will later reference dynamic materials designed by users. Instead of giving the user a blank rectangle to design on, I would rather provide users with an outline of the surface area for each mesh.
Since I am new to both 3d modeling and the away3d engine, I could use your help to find resources on: 1) separating components (sleeves and body) of a single model (tshirt) in blender 2) generating separate materials for each component that will later be used as surface area outlines 3) importing intersecting meshes into away3d
