In the initial post about the new addition of the AS3Exporter, Fabrice
mentioned a good use case would be a scene with "a human model, with t-
shirt, hair, shoes etc".  I am building an application with a similar
use case that requires me to separate components (body and sleeves) of
a model (tshirt) into unique meshes which will later reference dynamic
materials designed by users.  Instead of giving the user a blank
rectangle to design on, I would rather provide users with an outline
of the surface area for each mesh.

Since I am new to both 3d modeling and the away3d engine, I could use
your help to find resources on:
1) separating components (sleeves and body) of a single model (tshirt)
in blender
2) generating separate materials for each component that will later be
used as surface area outlines
3) importing intersecting meshes into away3d

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