Hey Rob,

Is it possible to apply multiple materials to a single mesh?  If so,
is there a performance hit for doing so?

Jacob

On Mon, Dec 8, 2008 at 4:44 PM, Rob Bateman <[EMAIL PROTECTED]> wrote:
> Hey Jacob
>
> generally it is not the best approach purposely importing intersecting
> meshes into the away3d engine, as this will require the intersecting objects
> renderer to be drawn, which takes a lot more processing overhead than the
> basic renderer. As for your other two questions, i'm unfamiliar with using
> blender (in fact I have limited knowledge of any 3d package) so would ask
> whether someone else on the list can help out here?
>
> cheers
>
> Rob
>
> On Mon, Dec 1, 2008 at 2:53 AM, Jacob <[EMAIL PROTECTED]> wrote:
>>
>> In the initial post about the new addition of the AS3Exporter, Fabrice
>> mentioned a good use case would be a scene with "a human model, with t-
>> shirt, hair, shoes etc".  I am building an application with a similar
>> use case that requires me to separate components (body and sleeves) of
>> a model (tshirt) into unique meshes which will later reference dynamic
>> materials designed by users.  Instead of giving the user a blank
>> rectangle to design on, I would rather provide users with an outline
>> of the surface area for each mesh.
>>
>> Since I am new to both 3d modeling and the away3d engine, I could use
>> your help to find resources on:
>> 1) separating components (sleeves and body) of a single model (tshirt)
>> in blender
>> 2) generating separate materials for each component that will later be
>> used as surface area outlines
>> 3) importing intersecting meshes into away3d
>
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [EMAIL PROTECTED]
> www.infiniteturtles.co.uk
> www.away3d.com
>

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