Hey Rob, Is it possible to apply multiple materials to a single mesh? If so, is there a performance hit for doing so?
Jacob On Mon, Dec 8, 2008 at 4:44 PM, Rob Bateman <[EMAIL PROTECTED]> wrote: > Hey Jacob > > generally it is not the best approach purposely importing intersecting > meshes into the away3d engine, as this will require the intersecting objects > renderer to be drawn, which takes a lot more processing overhead than the > basic renderer. As for your other two questions, i'm unfamiliar with using > blender (in fact I have limited knowledge of any 3d package) so would ask > whether someone else on the list can help out here? > > cheers > > Rob > > On Mon, Dec 1, 2008 at 2:53 AM, Jacob <[EMAIL PROTECTED]> wrote: >> >> In the initial post about the new addition of the AS3Exporter, Fabrice >> mentioned a good use case would be a scene with "a human model, with t- >> shirt, hair, shoes etc". I am building an application with a similar >> use case that requires me to separate components (body and sleeves) of >> a model (tshirt) into unique meshes which will later reference dynamic >> materials designed by users. Instead of giving the user a blank >> rectangle to design on, I would rather provide users with an outline >> of the surface area for each mesh. >> >> Since I am new to both 3d modeling and the away3d engine, I could use >> your help to find resources on: >> 1) separating components (sleeves and body) of a single model (tshirt) >> in blender >> 2) generating separate materials for each component that will later be >> used as surface area outlines >> 3) importing intersecting meshes into away3d > > > -- > Rob Bateman > Flash Development & Consultancy > > [EMAIL PROTECTED] > www.infiniteturtles.co.uk > www.away3d.com >
