I just got off the phone with a buddy who is familiar with modeling.
He said I had two options: unwrap UVW or multi subobject maps.  He
told me multi subobject maps break apart a model, leaving nothing
intersecting.  Do I still have to worry about the performance hit even
if the meshes do not intersect?

On Tue, Dec 9, 2008 at 11:34 AM, Jacob Henry <[EMAIL PROTECTED]> wrote:
> Hey Rob,
>
> Is it possible to apply multiple materials to a single mesh?  If so,
> is there a performance hit for doing so?
>
> Jacob
>
> On Mon, Dec 8, 2008 at 4:44 PM, Rob Bateman <[EMAIL PROTECTED]> wrote:
>> Hey Jacob
>>
>> generally it is not the best approach purposely importing intersecting
>> meshes into the away3d engine, as this will require the intersecting objects
>> renderer to be drawn, which takes a lot more processing overhead than the
>> basic renderer. As for your other two questions, i'm unfamiliar with using
>> blender (in fact I have limited knowledge of any 3d package) so would ask
>> whether someone else on the list can help out here?
>>
>> cheers
>>
>> Rob
>>
>> On Mon, Dec 1, 2008 at 2:53 AM, Jacob <[EMAIL PROTECTED]> wrote:
>>>
>>> In the initial post about the new addition of the AS3Exporter, Fabrice
>>> mentioned a good use case would be a scene with "a human model, with t-
>>> shirt, hair, shoes etc".  I am building an application with a similar
>>> use case that requires me to separate components (body and sleeves) of
>>> a model (tshirt) into unique meshes which will later reference dynamic
>>> materials designed by users.  Instead of giving the user a blank
>>> rectangle to design on, I would rather provide users with an outline
>>> of the surface area for each mesh.
>>>
>>> Since I am new to both 3d modeling and the away3d engine, I could use
>>> your help to find resources on:
>>> 1) separating components (sleeves and body) of a single model (tshirt)
>>> in blender
>>> 2) generating separate materials for each component that will later be
>>> used as surface area outlines
>>> 3) importing intersecting meshes into away3d
>>
>>
>> --
>> Rob Bateman
>> Flash Development & Consultancy
>>
>> [EMAIL PROTECTED]
>> www.infiniteturtles.co.uk
>> www.away3d.com
>>
>

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