I just got off the phone with a buddy who is familiar with modeling. He said I had two options: unwrap UVW or multi subobject maps. He told me multi subobject maps break apart a model, leaving nothing intersecting. Do I still have to worry about the performance hit even if the meshes do not intersect?
On Tue, Dec 9, 2008 at 11:34 AM, Jacob Henry <[EMAIL PROTECTED]> wrote: > Hey Rob, > > Is it possible to apply multiple materials to a single mesh? If so, > is there a performance hit for doing so? > > Jacob > > On Mon, Dec 8, 2008 at 4:44 PM, Rob Bateman <[EMAIL PROTECTED]> wrote: >> Hey Jacob >> >> generally it is not the best approach purposely importing intersecting >> meshes into the away3d engine, as this will require the intersecting objects >> renderer to be drawn, which takes a lot more processing overhead than the >> basic renderer. As for your other two questions, i'm unfamiliar with using >> blender (in fact I have limited knowledge of any 3d package) so would ask >> whether someone else on the list can help out here? >> >> cheers >> >> Rob >> >> On Mon, Dec 1, 2008 at 2:53 AM, Jacob <[EMAIL PROTECTED]> wrote: >>> >>> In the initial post about the new addition of the AS3Exporter, Fabrice >>> mentioned a good use case would be a scene with "a human model, with t- >>> shirt, hair, shoes etc". I am building an application with a similar >>> use case that requires me to separate components (body and sleeves) of >>> a model (tshirt) into unique meshes which will later reference dynamic >>> materials designed by users. Instead of giving the user a blank >>> rectangle to design on, I would rather provide users with an outline >>> of the surface area for each mesh. >>> >>> Since I am new to both 3d modeling and the away3d engine, I could use >>> your help to find resources on: >>> 1) separating components (sleeves and body) of a single model (tshirt) >>> in blender >>> 2) generating separate materials for each component that will later be >>> used as surface area outlines >>> 3) importing intersecting meshes into away3d >> >> >> -- >> Rob Bateman >> Flash Development & Consultancy >> >> [EMAIL PROTECTED] >> www.infiniteturtles.co.uk >> www.away3d.com >> >
