no.
in fact many primitives, some extrudes are supporting multiple textures on one mesh.
you can set a material per face if you want to.

Fabrice

On Dec 9, 2008, at 10:37 PM, Jacob Henry wrote:


I just got off the phone with a buddy who is familiar with modeling.
He said I had two options: unwrap UVW or multi subobject maps.  He
told me multi subobject maps break apart a model, leaving nothing
intersecting.  Do I still have to worry about the performance hit even
if the meshes do not intersect?

On Tue, Dec 9, 2008 at 11:34 AM, Jacob Henry <[EMAIL PROTECTED]> wrote:
Hey Rob,

Is it possible to apply multiple materials to a single mesh?  If so,
is there a performance hit for doing so?

Jacob

On Mon, Dec 8, 2008 at 4:44 PM, Rob Bateman <[EMAIL PROTECTED]> wrote:
Hey Jacob

generally it is not the best approach purposely importing intersecting meshes into the away3d engine, as this will require the intersecting objects renderer to be drawn, which takes a lot more processing overhead than the basic renderer. As for your other two questions, i'm unfamiliar with using blender (in fact I have limited knowledge of any 3d package) so would ask
whether someone else on the list can help out here?

cheers

Rob

On Mon, Dec 1, 2008 at 2:53 AM, Jacob <[EMAIL PROTECTED]> wrote:

In the initial post about the new addition of the AS3Exporter, Fabrice mentioned a good use case would be a scene with "a human model, with t- shirt, hair, shoes etc". I am building an application with a similar use case that requires me to separate components (body and sleeves) of a model (tshirt) into unique meshes which will later reference dynamic
materials designed by users.  Instead of giving the user a blank
rectangle to design on, I would rather provide users with an outline
of the surface area for each mesh.

Since I am new to both 3d modeling and the away3d engine, I could use
your help to find resources on:
1) separating components (sleeves and body) of a single model (tshirt)
in blender
2) generating separate materials for each component that will later be
used as surface area outlines
3) importing intersecting meshes into away3d


--
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com



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