no.
in fact many primitives, some extrudes are supporting multiple
textures on one mesh.
you can set a material per face if you want to.
Fabrice
On Dec 9, 2008, at 10:37 PM, Jacob Henry wrote:
I just got off the phone with a buddy who is familiar with modeling.
He said I had two options: unwrap UVW or multi subobject maps. He
told me multi subobject maps break apart a model, leaving nothing
intersecting. Do I still have to worry about the performance hit even
if the meshes do not intersect?
On Tue, Dec 9, 2008 at 11:34 AM, Jacob Henry <[EMAIL PROTECTED]>
wrote:
Hey Rob,
Is it possible to apply multiple materials to a single mesh? If so,
is there a performance hit for doing so?
Jacob
On Mon, Dec 8, 2008 at 4:44 PM, Rob Bateman <[EMAIL PROTECTED]>
wrote:
Hey Jacob
generally it is not the best approach purposely importing
intersecting
meshes into the away3d engine, as this will require the
intersecting objects
renderer to be drawn, which takes a lot more processing overhead
than the
basic renderer. As for your other two questions, i'm unfamiliar
with using
blender (in fact I have limited knowledge of any 3d package) so
would ask
whether someone else on the list can help out here?
cheers
Rob
On Mon, Dec 1, 2008 at 2:53 AM, Jacob <[EMAIL PROTECTED]> wrote:
In the initial post about the new addition of the AS3Exporter,
Fabrice
mentioned a good use case would be a scene with "a human model,
with t-
shirt, hair, shoes etc". I am building an application with a
similar
use case that requires me to separate components (body and
sleeves) of
a model (tshirt) into unique meshes which will later reference
dynamic
materials designed by users. Instead of giving the user a blank
rectangle to design on, I would rather provide users with an
outline
of the surface area for each mesh.
Since I am new to both 3d modeling and the away3d engine, I could
use
your help to find resources on:
1) separating components (sleeves and body) of a single model
(tshirt)
in blender
2) generating separate materials for each component that will
later be
used as surface area outlines
3) importing intersecting meshes into away3d
--
Rob Bateman
Flash Development & Consultancy
[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com