Hey Jacob

generally it is not the best approach purposely importing intersecting
meshes into the away3d engine, as this will require the intersecting objects
renderer to be drawn, which takes a lot more processing overhead than the
basic renderer. As for your other two questions, i'm unfamiliar with using
blender (in fact I have limited knowledge of any 3d package) so would ask
whether someone else on the list can help out here?

cheers

Rob

On Mon, Dec 1, 2008 at 2:53 AM, Jacob <[EMAIL PROTECTED]> wrote:

>
> In the initial post about the new addition of the AS3Exporter, Fabrice
> mentioned a good use case would be a scene with "a human model, with t-
> shirt, hair, shoes etc".  I am building an application with a similar
> use case that requires me to separate components (body and sleeves) of
> a model (tshirt) into unique meshes which will later reference dynamic
> materials designed by users.  Instead of giving the user a blank
> rectangle to design on, I would rather provide users with an outline
> of the surface area for each mesh.
>
> Since I am new to both 3d modeling and the away3d engine, I could use
> your help to find resources on:
> 1) separating components (sleeves and body) of a single model (tshirt)
> in blender
> 2) generating separate materials for each component that will later be
> used as surface area outlines
> 3) importing intersecting meshes into away3d




-- 
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com

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