Hey Jacob generally it is not the best approach purposely importing intersecting meshes into the away3d engine, as this will require the intersecting objects renderer to be drawn, which takes a lot more processing overhead than the basic renderer. As for your other two questions, i'm unfamiliar with using blender (in fact I have limited knowledge of any 3d package) so would ask whether someone else on the list can help out here?
cheers Rob On Mon, Dec 1, 2008 at 2:53 AM, Jacob <[EMAIL PROTECTED]> wrote: > > In the initial post about the new addition of the AS3Exporter, Fabrice > mentioned a good use case would be a scene with "a human model, with t- > shirt, hair, shoes etc". I am building an application with a similar > use case that requires me to separate components (body and sleeves) of > a model (tshirt) into unique meshes which will later reference dynamic > materials designed by users. Instead of giving the user a blank > rectangle to design on, I would rather provide users with an outline > of the surface area for each mesh. > > Since I am new to both 3d modeling and the away3d engine, I could use > your help to find resources on: > 1) separating components (sleeves and body) of a single model (tshirt) > in blender > 2) generating separate materials for each component that will later be > used as surface area outlines > 3) importing intersecting meshes into away3d -- Rob Bateman Flash Development & Consultancy [EMAIL PROTECTED] www.infiniteturtles.co.uk www.away3d.com
