you can use the NormaUVlModifier as well. works on any meshes

Fabrice
On Jan 29, 2009, at 6:53 PM, sibhod wrote:


AS3Dmod is a very nice modifier library that works with Away3d, and
the Perlin modifier is a very simple way to make a plane look like a
blowing flag:
http://code.google.com/p/as3dmod/

Otherwise, I've had success just running the updateVertices loop
before the render. There may be a better way I don't know of.


On Jan 28, 7:32 pm, Jotham <[email protected]> wrote:
Hi Alex,

I understand what you are saying.  Maybe I wasn't being clear enough.
I want to deform the letters in 3D space (imagine a sentence printed
on a flag, then the flag is blowing in the wind).  I was looking for
the best place to hook in updates to modify the vertex information to
do this *or* if there was already a prefered method for doing this.

Any help would be appreciated!

On Jan 29, 1:39 am, Alex Karmazin <[email protected]> wrote:

Hi Jothan

Do you try MovieMaterial? It is one of the methods how you can do it.
By the way you do not have to use many segments in plane. The more
segments you use the less performance you have but with less
distortion when you look at different angle. So first try 2 segments
and then increase their number. If you want just move your letters you
could simply write something like this plane.x += 10; every frame.
Hope it will help.

Best Regards Alex.

On Jan 28, 1:35 pm,Jotham<[email protected]> wrote:

Hey guys,

I am trying to make a series of letters animate/move along bound by an IK system I have built. Currently I am making a plane + texture for
each letter (using TextField->BitmapData->BitmapMaterial for each
texture) but it is resulting in some pretty slow animations.

There is no need for my letters to have their own planes and textures
so I am figuring I can just make one texture and one plane with n
segments.

My question is: what would be the most efficient place to iterate over the Plane.segments list (to update the 'animation')? Is there already
a facility for this kind of thing that would be more efficient than
making it myself?

I hope I have been clear enough that you can provide some me with some
answer. :-)

Regards,
Jotham.

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