Hi Alex, I understand what you are saying. Maybe I wasn't being clear enough. I want to deform the letters in 3D space (imagine a sentence printed on a flag, then the flag is blowing in the wind). I was looking for the best place to hook in updates to modify the vertex information to do this *or* if there was already a prefered method for doing this.
Any help would be appreciated! On Jan 29, 1:39 am, Alex Karmazin <[email protected]> wrote: > Hi Jothan > > Do you try MovieMaterial? It is one of the methods how you can do it. > By the way you do not have to use many segments in plane. The more > segments you use the less performance you have but with less > distortion when you look at different angle. So first try 2 segments > and then increase their number. If you want just move your letters you > could simply write something like this plane.x += 10; every frame. > Hope it will help. > > Best Regards Alex. > > On Jan 28, 1:35 pm,Jotham<[email protected]> wrote: > > > Hey guys, > > > I am trying to make a series of letters animate/move along bound by an > > IK system I have built. Currently I am making a plane + texture for > > each letter (using TextField->BitmapData->BitmapMaterial for each > > texture) but it is resulting in some pretty slow animations. > > > There is no need for my letters to have their own planes and textures > > so I am figuring I can just make one texture and one plane with n > > segments. > > > My question is: what would be the most efficient place to iterate over > > the Plane.segments list (to update the 'animation')? Is there already > > a facility for this kind of thing that would be more efficient than > > making it myself? > > > I hope I have been clear enough that you can provide some me with some > > answer. :-) > > > Regards, > >Jotham.
