Hi Alex,

I understand what you are saying.  Maybe I wasn't being clear enough.
I want to deform the letters in 3D space (imagine a sentence printed
on a flag, then the flag is blowing in the wind).  I was looking for
the best place to hook in updates to modify the vertex information to
do this *or* if there was already a prefered method for doing this.

Any help would be appreciated!

On Jan 29, 1:39 am, Alex Karmazin <[email protected]> wrote:
> Hi Jothan
>
> Do you try MovieMaterial? It is one of the methods how you can do it.
> By the way you do not have to use many segments in plane. The more
> segments you use the less performance you have but with less
> distortion when you look at different angle. So first try 2 segments
> and then increase their number. If you want just move your letters you
> could simply write something like this plane.x += 10; every frame.
> Hope it will help.
>
> Best Regards Alex.
>
> On Jan 28, 1:35 pm,Jotham<[email protected]> wrote:
>
> > Hey guys,
>
> > I am trying to make a series of letters animate/move along bound by an
> > IK system I have built.  Currently I am making a plane + texture for
> > each letter (using TextField->BitmapData->BitmapMaterial for each
> > texture) but it is resulting in some pretty slow animations.
>
> > There is no need for my letters to have their own planes and textures
> > so I am figuring I can just make one texture and one plane with n
> > segments.
>
> > My question is: what would be the most efficient place to iterate over
> > the Plane.segments list (to update the 'animation')?  Is there already
> > a facility for this kind of thing that would be more efficient than
> > making it myself?
>
> > I hope I have been clear enough that you can provide some me with some
> > answer. :-)
>
> > Regards,
> >Jotham.

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