AS3Dmod is a very nice modifier library that works with Away3d, and
the Perlin modifier is a very simple way to make a plane look like a
blowing flag:
http://code.google.com/p/as3dmod/

Otherwise, I've had success just running the updateVertices loop
before the render. There may be a better way I don't know of.


On Jan 28, 7:32 pm, Jotham <[email protected]> wrote:
> Hi Alex,
>
> I understand what you are saying.  Maybe I wasn't being clear enough.
> I want to deform the letters in 3D space (imagine a sentence printed
> on a flag, then the flag is blowing in the wind).  I was looking for
> the best place to hook in updates to modify the vertex information to
> do this *or* if there was already a prefered method for doing this.
>
> Any help would be appreciated!
>
> On Jan 29, 1:39 am, Alex Karmazin <[email protected]> wrote:
>
> > Hi Jothan
>
> > Do you try MovieMaterial? It is one of the methods how you can do it.
> > By the way you do not have to use many segments in plane. The more
> > segments you use the less performance you have but with less
> > distortion when you look at different angle. So first try 2 segments
> > and then increase their number. If you want just move your letters you
> > could simply write something like this plane.x += 10; every frame.
> > Hope it will help.
>
> > Best Regards Alex.
>
> > On Jan 28, 1:35 pm,Jotham<[email protected]> wrote:
>
> > > Hey guys,
>
> > > I am trying to make a series of letters animate/move along bound by an
> > > IK system I have built.  Currently I am making a plane + texture for
> > > each letter (using TextField->BitmapData->BitmapMaterial for each
> > > texture) but it is resulting in some pretty slow animations.
>
> > > There is no need for my letters to have their own planes and textures
> > > so I am figuring I can just make one texture and one plane with n
> > > segments.
>
> > > My question is: what would be the most efficient place to iterate over
> > > the Plane.segments list (to update the 'animation')?  Is there already
> > > a facility for this kind of thing that would be more efficient than
> > > making it myself?
>
> > > I hope I have been clear enough that you can provide some me with some
> > > answer. :-)
>
> > > Regards,
> > >Jotham.

Reply via email to