for a ode example of frusutum clipping, see the demo posted: http://www.infiniteturtles.co.uk/projects/away3d/demos/FrustumHotelRoom/Advanced_FrustumHotelRoom.html
http://www.infiniteturtles.co.uk/projects/away3d/demos/FrustumHotelRoom/srcview/index.html with any clipping object, you can set minX minY minZ maxX maxY maxZ to independently control each clipping plane. left unset, they revert to default values which encompass the edges of the screen, a nearfield at -focus/2 (what it always was) and an infinitely placed farfield Rob On Fri, Feb 13, 2009 at 11:52 AM, Darcey Lloyd <[email protected]>wrote: > Nice work :) > Do you have code examples on usage of the Frustum and nearfield clipping? > > Again, nice work :) > > D > > > > 2009/2/13 Rob Bateman <[email protected]> > > Hi all >> >> If you've been wondering why we may seem to have been holding off a bit >> these last few days with your problems and bugfixes - it's because the new >> release was being made ready for launch. Well, wait no more because the new >> version has arrived! >> >> downloads already exist in the usual places at >> http://www.away3d.com/downloads and >> http://code.google.com/p/away3d/source/checkout. >> >> This release has been about two things, consolidating the existing >> framework, and adding new features. To those of you who have been having >> problems with 2.2, i urge you to check out 2.3 to see if things have been >> fixed! during this last development cycle we passed the 1000th revision mark >> on the Away3D codebase, so congrats to all team members on a job well done! >> >> aside from all the fixes and patches, here's some of what you can expect >> to see in the new version: >> >> >> - Frustum and nearfield clipping >> - Object culling (using frustum calculations) >> - Interchangeable camera lenses to allow for different types of >> projection >> - All values allowed for stage properties "align" and "scaleMode" >> - Advanced normalmap tools >> - Bezierpatch tool for creating smooth surfaces >> - Improved memory management >> - Improved extrusion tools >> - ROLL_OVER/ROLL_OUT events added to MouseEvent3D >> - Billboard mesh objects >> >> Head over to away3d.com for a brand new demo with source code for frustum >> clipping! As you will see, it is a doddle to use and a very useful addition. >> More sources on some of the other features mentioned will be released as >> soon as possible. And finally, an update to the Flash10 branch will be >> occuring in the new few days, to move in line with these most recent >> updates. >> >> >> enjoy the new release! >> >> >> The Away3D Team >> >> >> >> -- >> Rob Bateman >> Flash Development & Consultancy >> >> [email protected] >> www.infiniteturtles.co.uk >> www.away3d.com >> > > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
