Thanks
2009/2/13 Fabrice <[email protected]>: > Fixed! > http://www.closier.nl/playground/cubeprops.swf > Fabrice > On Feb 13, 2009, at 11:40 AM, Anton Kulaga wrote: > > see if things have been fixed > > Unfortunately, some new bugs have arrived. > For instance, I still cannot change the width and height of the cube. > I have mentioned about this bug earlier (when it firstly appeared in > trunk, see > http://groups.google.com/group/away3d-dev/browse_thread/thread/8e1e566e9ac2a5f1), > but it is still UNFIXED! > > > > 2009/2/13 Rob Bateman <[email protected]>: > > Hi all > > If you've been wondering why we may seem to have been holding off a bit > > these last few days with your problems and bugfixes - it's because the new > > release was being made ready for launch. Well, wait no more because the new > > version has arrived! > > downloads already exist in the usual places at > > http://www.away3d.com/downloads and > > http://code.google.com/p/away3d/source/checkout. > > This release has been about two things, consolidating the existing > > framework, and adding new features. To those of you who have been having > > problems with 2.2, i urge you to check out 2.3 to see if things have been > > fixed! during this last development cycle we passed the 1000th revision mark > > on the Away3D codebase, so congrats to all team members on a job well done! > > aside from all the fixes and patches, here's some of what you can expect to > > see in the new version: > > Frustum and nearfield clipping > > Object culling (using frustum calculations) > > Interchangeable camera lenses to allow for different types of projection > > All values allowed for stage properties "align" and "scaleMode" > > Advanced normalmap tools > > Bezierpatch tool for creating smooth surfaces > > Improved memory management > > Improved extrusion tools > > ROLL_OVER/ROLL_OUT events added to MouseEvent3D > > Billboard mesh objects > > Head over to away3d.com for a brand new demo with source code for frustum > > clipping! As you will see, it is a doddle to use and a very useful addition. > > More sources on some of the other features mentioned will be released as > > soon as possible. And finally, an update to the Flash10 branch will be > > occuring in the new few days, to move in line with these most recent > > updates. > > > enjoy the new release! > > > The Away3D Team > > > > -- > > Rob Bateman > > Flash Development & Consultancy > > [email protected] > > www.infiniteturtles.co.uk > > www.away3d.com > > >
