You guys this is awesome! Great work!!! Its going to be a long night.
paullaster On Feb 13, 3:25 am, Fabrice <[email protected]> wrote: > Bugs must be submited here. > with description + full code to reproduce the issue > > http://code.google.com/p/away3d/issues/list > > Fabrice > > On Feb 13, 2009, at 11:40 AM, Anton Kulaga wrote: > > > > >> see if things have been fixed > > > Unfortunately, some new bugs have arrived. > > For instance, I still cannot change the width and height of the cube. > > I have mentioned about this bug earlier (when it firstly appeared in > > trunk, > > seehttp://groups.google.com/group/away3d-dev/browse_thread/thread/8e1e56...) > > , > > but it is still UNFIXED! > > > 2009/2/13 Rob Bateman <[email protected]>: > >> Hi all > > >> If you've been wondering why we may seem to have been holding off a > >> bit > >> these last few days with your problems and bugfixes - it's because > >> the new > >> release was being made ready for launch. Well, wait no more because > >> the new > >> version has arrived! > > >> downloads already exist in the usual places at > >>http://www.away3d.com/downloadsand > >>http://code.google.com/p/away3d/source/checkout. > > >> This release has been about two things, consolidating the existing > >> framework, and adding new features. To those of you who have been > >> having > >> problems with 2.2, i urge you to check out 2.3 to see if things > >> have been > >> fixed! during this last development cycle we passed the 1000th > >> revision mark > >> on the Away3D codebase, so congrats to all team members on a job > >> well done! > > >> aside from all the fixes and patches, here's some of what you can > >> expect to > >> see in the new version: > > >> Frustum and nearfield clipping > >> Object culling (using frustum calculations) > >> Interchangeable camera lenses to allow for different types of > >> projection > >> All values allowed for stage properties "align" and "scaleMode" > >> Advanced normalmap tools > >> Bezierpatch tool for creating smooth surfaces > >> Improved memory management > >> Improved extrusion tools > >> ROLL_OVER/ROLL_OUT events added to MouseEvent3D > >> Billboard mesh objects > > >> Head over to away3d.com for a brand new demo with source code for > >> frustum > >> clipping! As you will see, it is a doddle to use and a very useful > >> addition. > >> More sources on some of the other features mentioned will be > >> released as > >> soon as possible. And finally, an update to the Flash10 branch will > >> be > >> occuring in the new few days, to move in line with these most recent > >> updates. > > >> enjoy the new release! > > >> The Away3D Team > > >> -- > >> Rob Bateman > >> Flash Development & Consultancy > > >> [email protected] > >>www.infiniteturtles.co.uk > >>www.away3d.com
