You guys this is awesome! Great work!!!

Its going to be a long night.

paullaster

On Feb 13, 3:25 am, Fabrice <[email protected]> wrote:
> Bugs must be submited here.
> with description + full code to reproduce the issue
>
> http://code.google.com/p/away3d/issues/list
>
> Fabrice
>
> On Feb 13, 2009, at 11:40 AM, Anton Kulaga wrote:
>
>
>
> >> see if things have been fixed
>
> > Unfortunately, some new bugs have arrived.
> > For instance, I still cannot change the width and height of the cube.
> > I have mentioned about this bug earlier (when it firstly appeared in
> > trunk, 
> > seehttp://groups.google.com/group/away3d-dev/browse_thread/thread/8e1e56...)
> > ,
> > but it is still UNFIXED!
>
> > 2009/2/13 Rob Bateman <[email protected]>:
> >> Hi all
>
> >> If you've been wondering why we may seem to have been holding off a  
> >> bit
> >> these last few days with your problems and bugfixes - it's because  
> >> the new
> >> release was being made ready for launch. Well, wait no more because  
> >> the new
> >> version has arrived!
>
> >> downloads already exist in the usual places at
> >>http://www.away3d.com/downloadsand
> >>http://code.google.com/p/away3d/source/checkout.
>
> >> This release has been about two things, consolidating the existing
> >> framework, and adding new features. To those of you who have been  
> >> having
> >> problems with 2.2, i urge you to check out 2.3 to see if things  
> >> have been
> >> fixed! during this last development cycle we passed the 1000th  
> >> revision mark
> >> on the Away3D codebase, so congrats to all team members on a job  
> >> well done!
>
> >> aside from all the fixes and patches, here's some of what you can  
> >> expect to
> >> see in the new version:
>
> >> Frustum and nearfield clipping
> >> Object culling (using frustum calculations)
> >> Interchangeable camera lenses to allow for different types of  
> >> projection
> >> All values allowed for stage properties "align" and "scaleMode"
> >> Advanced normalmap tools
> >> Bezierpatch tool for creating smooth surfaces
> >> Improved memory management
> >> Improved extrusion tools
> >> ROLL_OVER/ROLL_OUT events added to MouseEvent3D
> >> Billboard mesh objects
>
> >> Head over to away3d.com for a brand new demo with source code for  
> >> frustum
> >> clipping! As you will see, it is a doddle to use and a very useful  
> >> addition.
> >> More sources on some of the other features mentioned will be  
> >> released as
> >> soon as possible. And finally, an update to the Flash10 branch will  
> >> be
> >> occuring in the new few days, to move in line with these most recent
> >> updates.
>
> >> enjoy the new release!
>
> >> The Away3D Team
>
> >> --
> >> Rob Bateman
> >> Flash Development & Consultancy
>
> >> [email protected]
> >>www.infiniteturtles.co.uk
> >>www.away3d.com

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