Hi all

If you've been wondering why we may seem to have been holding off a bit
these last few days with your problems and bugfixes - it's because the new
release was being made ready for launch. Well, wait no more because the new
version has arrived!

downloads already exist in the usual places at
http://www.away3d.com/downloads and
http://code.google.com/p/away3d/source/checkout.

This release has been about two things, consolidating the existing
framework, and adding new features. To those of you who have been having
problems with 2.2, i urge you to check out 2.3 to see if things have been
fixed! during this last development cycle we passed the 1000th revision mark
on the Away3D codebase, so congrats to all team members on a job well done!

aside from all the fixes and patches, here's some of what you can expect to
see in the new version:


   - Frustum and nearfield clipping
   - Object culling (using frustum calculations)
   - Interchangeable camera lenses to allow for different types of
   projection
   - All values allowed for stage properties "align" and "scaleMode"
   - Advanced normalmap tools
   - Bezierpatch tool for creating smooth surfaces
   - Improved memory management
   - Improved extrusion tools
   - ROLL_OVER/ROLL_OUT events added to MouseEvent3D
   - Billboard mesh objects

Head over to away3d.com for a brand new demo with source code for frustum
clipping! As you will see, it is a doddle to use and a very useful addition.
More sources on some of the other features mentioned will be released as
soon as possible. And finally, an update to the Flash10 branch will be
occuring in the new few days, to move in line with these most recent
updates.


enjoy the new release!


The Away3D Team



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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