Best work! Expect to look the new demo and tutorial as soon as possible.
On 2月13日, 上午10时15分, Rob Bateman <[email protected]> wrote: > Hi all > > If you've been wondering why we may seem to have been holding off a bit > these last few days with your problems and bugfixes - it's because the new > release was being made ready for launch. Well, wait no more because the new > version has arrived! > > downloads already exist in the usual places > athttp://www.away3d.com/downloadsandhttp://code.google.com/p/away3d/source/checkout. > > This release has been about two things, consolidating the existing > framework, and adding new features. To those of you who have been having > problems with 2.2, i urge you to check out 2.3 to see if things have been > fixed! during this last development cycle we passed the 1000th revision mark > on the Away3D codebase, so congrats to all team members on a job well done! > > aside from all the fixes and patches, here's some of what you can expect to > see in the new version: > > - Frustum and nearfield clipping > - Object culling (using frustum calculations) > - Interchangeable camera lenses to allow for different types of > projection > - All values allowed for stage properties "align" and "scaleMode" > - Advanced normalmap tools > - Bezierpatch tool for creating smooth surfaces > - Improved memory management > - Improved extrusion tools > - ROLL_OVER/ROLL_OUT events added to MouseEvent3D > - Billboard mesh objects > > Head over to away3d.com for a brand new demo with source code for frustum > clipping! As you will see, it is a doddle to use and a very useful addition. > More sources on some of the other features mentioned will be released as > soon as possible. And finally, an update to the Flash10 branch will be > occuring in the new few days, to move in line with these most recent > updates. > > enjoy the new release! > > The Away3D Team > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
