Do you have a picture of one or more of the problems (screenshot?). Some redraw problems may be the monitors fault..not flash.
-Pete On Fri, Feb 20, 2009 at 12:14 AM, HappyMan <[email protected]> wrote: > > Hi guys and ladies if there is any :) > > Thanks for this wonderful 3D engine. > > I am having problem on MovieMaterial > > I don't have 3D Artwork now, so my background or so called ground is a > movie clip loaded from .swf file with dimension of 1024 x 768 and 24 > fps. It means, the ground and the trees and whatever is in 1 picture > because my previous games is all in 2D (i am planning to advance into > 3D) > > so, I create a plane with 1024 x 768 dimension and assign my > background (ground) as MovieMaterial on it. > > then, I move my camera to the top of the ground at 900 y looking > toward ground as I think moving camera is better than pitching the > plane by 90 degrees. I am using hoover camera because i think that is > the best camera..... > > My timing for rendering is 250 ms. > > Now, my current avatar moving speed is around 16 pixels per second and > each time my avatar moving, i move the camera to make sure the avatar > is in the center of the screen. > > I found that the background is moving kind of juggling just like what > happen before we do something like double buffering in directX last > time. And if I switch to 1600 x 1200 background, not only it looks > juggling, sometimes, it may blur abit then back to normal after it > finish the drawing (i think so...) > > By the way, the background plane is having default segmentH and W. > > Could someone tell me are there any optimization I can do to solve my > problem cause I can't present it to my customer. > > Once again, thanks alot. -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
