Do you have a picture of one or more of the problems (screenshot?).

Some redraw problems may be the monitors fault..not flash.

-Pete

On Fri, Feb 20, 2009 at 12:14 AM, HappyMan <[email protected]> wrote:

>
> Hi guys and ladies if there is any :)
>
> Thanks for this wonderful 3D engine.
>
> I am having problem on MovieMaterial
>
> I don't have 3D Artwork now, so my background or so called ground is a
> movie clip loaded from .swf file with dimension of 1024 x 768 and 24
> fps. It means, the ground and the trees and whatever is in 1 picture
> because my previous games is all in 2D (i am planning to advance into
> 3D)
>
> so, I create a plane with 1024 x 768 dimension and assign my
> background (ground) as MovieMaterial on it.
>
> then, I move my camera to the top of the ground at 900 y looking
> toward ground as I think moving camera is better than pitching the
> plane by 90 degrees. I am using hoover camera because i think that is
> the best camera.....
>
> My timing for rendering is 250 ms.
>
> Now, my current avatar moving speed is around 16 pixels per second and
> each time my avatar moving, i move the camera to make sure the avatar
> is in the center of the screen.
>
> I found that the background is moving kind of juggling just like what
> happen before we do something like double buffering in directX last
> time. And if I switch to 1600 x 1200 background, not only it looks
> juggling, sometimes, it may blur abit then back to normal after it
> finish the drawing (i think so...)
>
> By the way, the background plane is having default segmentH and W.
>
> Could someone tell me are there any optimization I can do to solve my
> problem cause I can't present it to my customer.
>
> Once again, thanks alot.




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Actionscript 3.0 Flash 3D Graphics Engine

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