To make movement look smooth you should use a similiar color moving on top of another similiar color, or use blur to blend to smooth the pixels moved during the movement.
When you have sharp graphics moving fast on screen (especially in a large redraw area), there is not much you can do to make it look smooth. Sharp, contrasting things moving fast will not look smooth unless they are moving slower, say 1-4 pixels per second at a very consistent (steady) fps. A simple test is make Large white document in photoshop. then make a black box, select it and move it around the screen. You will see your box does not look liek a box anymore, but many boxes. I don't know if this problem is only with LCD screens (new hardware). The reason I asked you to take a screenshot is because if it can be explained in a still frame, you will see the problem in that one frame. If it is a problem of movement, a video will show the problem better. If you want to send me your SWF project link I can see and tell you better what you are seeing or having a problem with and come up with a solution, or if you send it to this list, maybe someone else can see the problem and help you with a solution. I am helping with my xray vision, and just trying to see the problem :) -Pete On Fri, Feb 20, 2009 at 9:59 PM, HappyMan <[email protected]> wrote: > > I am using a fine pc to do it, so I think it is not the hardware > problem. Anyway, let me rephrase it. Are there any way to have smooth > camera transition or scene rendering when I am moving 8 or 16 pixel > per second? > > On Feb 20, 10:20 pm, Peter Kapelyan <[email protected]> wrote: > > Do you have a picture of one or more of the problems (screenshot?). > > > > Some redraw problems may be the monitors fault..not flash. > > > > -Pete > > > > > > > > On Fri, Feb 20, 2009 at 12:14 AM, HappyMan <[email protected]> > wrote: > > > > > Hi guys and ladies if there is any :) > > > > > Thanks for this wonderful 3D engine. > > > > > I am having problem on MovieMaterial > > > > > I don't have 3D Artwork now, so my background or so called ground is a > > > movie clip loaded from .swf file with dimension of 1024 x 768 and 24 > > > fps. It means, the ground and the trees and whatever is in 1 picture > > > because my previous games is all in 2D (i am planning to advance into > > > 3D) > > > > > so, I create a plane with 1024 x 768 dimension and assign my > > > background (ground) as MovieMaterial on it. > > > > > then, I move my camera to the top of the ground at 900 y looking > > > toward ground as I think moving camera is better than pitching the > > > plane by 90 degrees. I am using hoover camera because i think that is > > > the best camera..... > > > > > My timing for rendering is 250 ms. > > > > > Now, my current avatar moving speed is around 16 pixels per second and > > > each time my avatar moving, i move the camera to make sure the avatar > > > is in the center of the screen. > > > > > I found that the background is moving kind of juggling just like what > > > happen before we do something like double buffering in directX last > > > time. And if I switch to 1600 x 1200 background, not only it looks > > > juggling, sometimes, it may blur abit then back to normal after it > > > finish the drawing (i think so...) > > > > > By the way, the background plane is having default segmentH and W. > > > > > Could someone tell me are there any optimization I can do to solve my > > > problem cause I can't present it to my customer. > > > > > Once again, thanks alot. > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM <http://away3d.com/> > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
