Thank you very much for explaining. My swf file need connection and
database to start working and I am not ready to post it online. I
think I will place small things into the a3D world and still putting
the background as a sprite at background. By the time of convenience I
will upload it to my web server and let's figure out what can be done.

By the way, I am kind of new to 3D. My other question is if I move my
camera to the top of my plane and looking on it instead of pitching my
plane by 90o or -90o, will the CorrectZOrder renderer works? cause my
depth now for my plane is y not z. Are there any better way to scroll
my background (1600 x 1200) with MovieMaterial or BitmapMaterial
mostly on plane? Does segmentH or segmentW effect my plane appearance
if I increase it even the the background is like a image full of pixel
values? Changing from Hover Camera to Basic 3D Camera will make the
whole thing draw faster?

On Feb 21, 1:02 pm, Peter Kapelyan <[email protected]> wrote:
> To make movement look smooth you should use a similiar color moving on top
> of another similiar color, or use blur to blend to smooth the pixels moved
> during the movement.
>
> When you have sharp graphics moving fast on screen (especially in a large
> redraw area), there is not much you can do to make it look smooth. Sharp,
> contrasting things moving fast will not look smooth unless they are moving
> slower, say 1-4 pixels per second at a very consistent (steady) fps.
>
> A simple test is make Large white document in photoshop. then make a black
> box, select it and move it around the screen. You will see your box does not
> look liek a box anymore, but many boxes.
>
> I don't know if this problem is only with LCD screens (new hardware).
>
> The reason I asked you to take a screenshot is because if it can be
> explained in a still frame, you will see the problem in that one frame. If
> it is a problem of movement, a video will show the problem better.
>
> If you want to send me your SWF project link I can see and tell you better
> what you are seeing or having a problem with and come up with a solution, or
> if you send it to this list, maybe someone else can see the problem and help
> you with a solution.
>
> I am helping with my xray vision, and just trying to see the problem :)
>
> -Pete
>
>
>
> On Fri, Feb 20, 2009 at 9:59 PM, HappyMan <[email protected]> wrote:
>
> > I am using a fine pc to do it, so I think it is not the hardware
> > problem. Anyway, let me rephrase it. Are there any way to have smooth
> > camera transition or scene rendering when I am moving 8 or 16 pixel
> > per second?
>
> > On Feb 20, 10:20 pm, Peter Kapelyan <[email protected]> wrote:
> > > Do you have a picture of one or more of the problems (screenshot?).
>
> > > Some redraw problems may be the monitors fault..not flash.
>
> > > -Pete
>
> >  > On Fri, Feb 20, 2009 at 12:14 AM, HappyMan <[email protected]>
> > wrote:
>
> > > > Hi guys and ladies if there is any :)
>
> > > > Thanks for this wonderful 3D engine.
>
> > > > I am having problem on MovieMaterial
>
> > > > I don't have 3D Artwork now, so my background or so called ground is a
> > > > movie clip loaded from .swf file with dimension of 1024 x 768 and 24
> > > > fps. It means, the ground and the trees and whatever is in 1 picture
> > > > because my previous games is all in 2D (i am planning to advance into
> > > > 3D)
>
> > > > so, I create a plane with 1024 x 768 dimension and assign my
> > > > background (ground) as MovieMaterial on it.
>
> > > > then, I move my camera to the top of the ground at 900 y looking
> > > > toward ground as I think moving camera is better than pitching the
> > > > plane by 90 degrees. I am using hoover camera because i think that is
> > > > the best camera.....
>
> > > > My timing for rendering is 250 ms.
>
> > > > Now, my current avatar moving speed is around 16 pixels per second and
> > > > each time my avatar moving, i move the camera to make sure the avatar
> > > > is in the center of the screen.
>
> > > > I found that the background is moving kind of juggling just like what
> > > > happen before we do something like double buffering in directX last
> > > > time. And if I switch to 1600 x 1200 background, not only it looks
> > > > juggling, sometimes, it may blur abit then back to normal after it
> > > > finish the drawing (i think so...)
>
> > > > By the way, the background plane is having default segmentH and W.
>
> > > > Could someone tell me are there any optimization I can do to solve my
> > > > problem cause I can't present it to my customer.
>
> > > > Once again, thanks alot.
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM <http://away3d.com/>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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