Thank you very much for explaining. My swf file need connection and database to start working and I am not ready to post it online. I think I will place small things into the a3D world and still putting the background as a sprite at background. By the time of convenience I will upload it to my web server and let's figure out what can be done.
By the way, I am kind of new to 3D. My other question is if I move my camera to the top of my plane and looking on it instead of pitching my plane by 90o or -90o, will the CorrectZOrder renderer works? cause my depth now for my plane is y not z. Are there any better way to scroll my background (1600 x 1200) with MovieMaterial or BitmapMaterial mostly on plane? Does segmentH or segmentW effect my plane appearance if I increase it even the the background is like a image full of pixel values? Changing from Hover Camera to Basic 3D Camera will make the whole thing draw faster? On Feb 21, 1:02 pm, Peter Kapelyan <[email protected]> wrote: > To make movement look smooth you should use a similiar color moving on top > of another similiar color, or use blur to blend to smooth the pixels moved > during the movement. > > When you have sharp graphics moving fast on screen (especially in a large > redraw area), there is not much you can do to make it look smooth. Sharp, > contrasting things moving fast will not look smooth unless they are moving > slower, say 1-4 pixels per second at a very consistent (steady) fps. > > A simple test is make Large white document in photoshop. then make a black > box, select it and move it around the screen. You will see your box does not > look liek a box anymore, but many boxes. > > I don't know if this problem is only with LCD screens (new hardware). > > The reason I asked you to take a screenshot is because if it can be > explained in a still frame, you will see the problem in that one frame. If > it is a problem of movement, a video will show the problem better. > > If you want to send me your SWF project link I can see and tell you better > what you are seeing or having a problem with and come up with a solution, or > if you send it to this list, maybe someone else can see the problem and help > you with a solution. > > I am helping with my xray vision, and just trying to see the problem :) > > -Pete > > > > On Fri, Feb 20, 2009 at 9:59 PM, HappyMan <[email protected]> wrote: > > > I am using a fine pc to do it, so I think it is not the hardware > > problem. Anyway, let me rephrase it. Are there any way to have smooth > > camera transition or scene rendering when I am moving 8 or 16 pixel > > per second? > > > On Feb 20, 10:20 pm, Peter Kapelyan <[email protected]> wrote: > > > Do you have a picture of one or more of the problems (screenshot?). > > > > Some redraw problems may be the monitors fault..not flash. > > > > -Pete > > > > On Fri, Feb 20, 2009 at 12:14 AM, HappyMan <[email protected]> > > wrote: > > > > > Hi guys and ladies if there is any :) > > > > > Thanks for this wonderful 3D engine. > > > > > I am having problem on MovieMaterial > > > > > I don't have 3D Artwork now, so my background or so called ground is a > > > > movie clip loaded from .swf file with dimension of 1024 x 768 and 24 > > > > fps. It means, the ground and the trees and whatever is in 1 picture > > > > because my previous games is all in 2D (i am planning to advance into > > > > 3D) > > > > > so, I create a plane with 1024 x 768 dimension and assign my > > > > background (ground) as MovieMaterial on it. > > > > > then, I move my camera to the top of the ground at 900 y looking > > > > toward ground as I think moving camera is better than pitching the > > > > plane by 90 degrees. I am using hoover camera because i think that is > > > > the best camera..... > > > > > My timing for rendering is 250 ms. > > > > > Now, my current avatar moving speed is around 16 pixels per second and > > > > each time my avatar moving, i move the camera to make sure the avatar > > > > is in the center of the screen. > > > > > I found that the background is moving kind of juggling just like what > > > > happen before we do something like double buffering in directX last > > > > time. And if I switch to 1600 x 1200 background, not only it looks > > > > juggling, sometimes, it may blur abit then back to normal after it > > > > finish the drawing (i think so...) > > > > > By the way, the background plane is having default segmentH and W. > > > > > Could someone tell me are there any optimization I can do to solve my > > > > problem cause I can't present it to my customer. > > > > > Once again, thanks alot. > > > > -- > > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM <http://away3d.com/> > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
