I am using a fine pc to do it, so I think it is not the hardware problem. Anyway, let me rephrase it. Are there any way to have smooth camera transition or scene rendering when I am moving 8 or 16 pixel per second?
On Feb 20, 10:20 pm, Peter Kapelyan <[email protected]> wrote: > Do you have a picture of one or more of the problems (screenshot?). > > Some redraw problems may be the monitors fault..not flash. > > -Pete > > > > On Fri, Feb 20, 2009 at 12:14 AM, HappyMan <[email protected]> wrote: > > > Hi guys and ladies if there is any :) > > > Thanks for this wonderful 3D engine. > > > I am having problem on MovieMaterial > > > I don't have 3D Artwork now, so my background or so called ground is a > > movie clip loaded from .swf file with dimension of 1024 x 768 and 24 > > fps. It means, the ground and the trees and whatever is in 1 picture > > because my previous games is all in 2D (i am planning to advance into > > 3D) > > > so, I create a plane with 1024 x 768 dimension and assign my > > background (ground) as MovieMaterial on it. > > > then, I move my camera to the top of the ground at 900 y looking > > toward ground as I think moving camera is better than pitching the > > plane by 90 degrees. I am using hoover camera because i think that is > > the best camera..... > > > My timing for rendering is 250 ms. > > > Now, my current avatar moving speed is around 16 pixels per second and > > each time my avatar moving, i move the camera to make sure the avatar > > is in the center of the screen. > > > I found that the background is moving kind of juggling just like what > > happen before we do something like double buffering in directX last > > time. And if I switch to 1600 x 1200 background, not only it looks > > juggling, sometimes, it may blur abit then back to normal after it > > finish the drawing (i think so...) > > > By the way, the background plane is having default segmentH and W. > > > Could someone tell me are there any optimization I can do to solve my > > problem cause I can't present it to my customer. > > > Once again, thanks alot. > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
