I am using a fine pc to do it, so I think it is not the hardware
problem. Anyway, let me rephrase it. Are there any way to have smooth
camera transition or scene rendering when I am moving 8 or 16 pixel
per second?

On Feb 20, 10:20 pm, Peter Kapelyan <[email protected]> wrote:
> Do you have a picture of one or more of the problems (screenshot?).
>
> Some redraw problems may be the monitors fault..not flash.
>
> -Pete
>
>
>
> On Fri, Feb 20, 2009 at 12:14 AM, HappyMan <[email protected]> wrote:
>
> > Hi guys and ladies if there is any :)
>
> > Thanks for this wonderful 3D engine.
>
> > I am having problem on MovieMaterial
>
> > I don't have 3D Artwork now, so my background or so called ground is a
> > movie clip loaded from .swf file with dimension of 1024 x 768 and 24
> > fps. It means, the ground and the trees and whatever is in 1 picture
> > because my previous games is all in 2D (i am planning to advance into
> > 3D)
>
> > so, I create a plane with 1024 x 768 dimension and assign my
> > background (ground) as MovieMaterial on it.
>
> > then, I move my camera to the top of the ground at 900 y looking
> > toward ground as I think moving camera is better than pitching the
> > plane by 90 degrees. I am using hoover camera because i think that is
> > the best camera.....
>
> > My timing for rendering is 250 ms.
>
> > Now, my current avatar moving speed is around 16 pixels per second and
> > each time my avatar moving, i move the camera to make sure the avatar
> > is in the center of the screen.
>
> > I found that the background is moving kind of juggling just like what
> > happen before we do something like double buffering in directX last
> > time. And if I switch to 1600 x 1200 background, not only it looks
> > juggling, sometimes, it may blur abit then back to normal after it
> > finish the drawing (i think so...)
>
> > By the way, the background plane is having default segmentH and W.
>
> > Could someone tell me are there any optimization I can do to solve my
> > problem cause I can't present it to my customer.
>
> > Once again, thanks alot.
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

Reply via email to